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When bringing a Dreadnought in your army, or maybe even two or three, how do you prefer to equip them?
Vampire Counts-4000 Points
Black Templars-2000 Points
Multimelta, Heavy Flamer, Drop Pod. It'll handle just about anything reliably. I sometimes stick a Deathwind Launcher or Locator Beacon on the pod, if I'm running a deepstriking army, or am lacking in anti-horde.
I own 3 dreads and don't own any drop pods yet. However My plan is to get 3 drop pods. 2 MultiMelta/Flamer dreads and one Las/Missile dread, then since i have 3 drop pods drop the two MultiMelta's first turn, and since the remaining drop pod has to reserve roll in, I walk my Las/missile dread on table edge and drop the pod EMPTY. Meaning if it doesn't come in until turn 5 so what...
I'm also considering pairing Shrike with an assault squad (maybe add a jump chaplain in it too) allowing me to infiltrate and get a first turn assault, shoot with the dreads, and assault 2nd turn if needed. Imagine all that dropping in your face
"There is only do, or do not. There is no try." - Yoda
I like to bring them in as MM/Heavy Flamer with Drop Pod. I find it great for tank poping, and with vulkan the heavy flamer can work as good anti horde if need be. Sometimes I also like to bring them in as Assault Cannon/Heavy Flamer. It works well against infantry.
I use 2 of them in my Wolves. They scare some people for whatever reason and they shoot at them instead of my rhinos... I like to run them with Multi-Melta and Heavy Flamer.
The Wolf time is upon us!
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Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Virtually the same thread question arised a few mere weeks ago, so I will simply copy paste my post in from there. Please note that the advice presented here has less to do with any math hammer than it probrably should, but is based on extensive in game testing of my dreadpodding army. Yes this does mean drop pods but much of what is mentioned is very useful without. Anyways without further ado my post:
First of all take into account that all my advice here is best combined with drop pods as that happens to be somewhat of my speciallty
Multi Melta Dreads
Very useful for early to mid game anti tank, guaranteed to be within melta range if attempted to be dropped close ro its intended target. This works with being placed one inch away, having a maximum scatter of 12 inches, the pod not being moved the shortest distance away from its landing spot should it scatter on terrain or troops but reducing its scatter, pôtentially making it more accurate. With this there is also the ability to be placed within 2 inches of the pod and the sizeable base of the dreadnaught guarantees melta goodness. I would reccomend purchasing a heavy flamer for this dreadnaught so it has something to do on the off chance it does survive your opponents retlaiation (short ranges have their disadvantages), ideally you drop in about 6 inches from your target with some infantry inbetween and while your heavy may not do much to the veichle as long as you can hit it with the template you can always melt the infantry in between.
Now i have never used the missile launcher twin linked lascannon version of this dreadnaught I think the price tag may not justif what you would be paying for. For the points you pay you might as well buy a predator with an autocannon and dual lascannons, it just tops the firepower, it comes 25pts cheaper and finally it doesn't take up a valuable elites spot. What I have used and highly reccomend is a slight varriation of the dual autocannon dreadnaught. Dreadnaught assault cannon autocannon has massive anti transport/ skimmer capabilities, and when drop podded can even do signifigent amount of damage to the side or rear armour of a full sized tank. The decreased range from an autocannon to assault cannon makes little difference as the dread is drop podded and the -1 and not being twin linked is easily compensated for by doubling the rate of fire and the addition of rending. It can bust tanks, infantry, or even kill many characters outright all with a fairly cheap price tag.
I personally am a much bigger fan of the use of plasma cannons being limited to my tactical squads, statistically it is a very useful weapon against certain things, but in my opinion it just isn't reliable enough. With drop podding dreadnaughtsa it may not get many opportunities to fire with scatter and gets hot! imparing it even further. A very devastating weapon but hit and miss by my count, good for lists against certain opponents, but more limited against others. If you do decide to go for this a heavy flamer is useful but not mandatory.
Assault Cannon Heavy Flamer
Shorter ranged than many other variants a heavy flamer is infinately more useful than the storm bolter. This dreadnaught is extremely useful against light veichles and light-medium armoured troops. Do not forget that it still has the potential to instant kill many different characters with its assault cannon should the opportunity arise. As said before with the multi melts dreadnaught, it is very easy to drop pod in very close to enemy troops in the instance you may want to burn some enemy infantry right off of turn one.
My personal preferred dreadnaught is my hellfire twin-linked autocannon/ assault cannon, but I hope I could have at least given you some insight to different builds. (rant over)
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edit: The point of dropping it empty is that if you have 3 pods, 2 of them will arrive on turn one. A drop pod is also a great thing to drop down in front of you opponents heavy weapons (ex Broadsides) to block line of sight or block a lane for transports so they have to run through dangerous terrain.
Last edited by rofugos; March 3rd, 2010 at 12:34.