Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I had a guy gush to me about extra armour today, saying how essential it was for chimeltas. I had always considered it to be prohibitive but he pointed out that a no frills Chimelta is pretty expensive and the armour is a good insurance policy. Personally I am not so convinced simply because those points can generally find a place elsewhere buying up something that can shoot back. I've not seen it used on anyone's list - is it pointless or is this guy onto something?
Last edited by Korona; March 10th, 2010 at 00:37.
I wouldnt say pointless, just adding cost that could be points spent elsewhere. Also the chimelta-unit is cheap cheap which is why it is quite common. 155 for a tank - which has 3 s6 shots for transports and light vehicle blipping and a heavy flamer - and 3 bs4 meltas is awesome!!!
I don't know the exact percentages, so most of this is simply conjecture from having played the majority of my last 40 or so games with Guard with 6 chimeras on the field.
That said, i don't think Extra Armour is as nice for us as it can be for marines, for instance. I run with 2-4 chimeltas, and if I am stuck not moving/shooting for a turn...I am stuck not moving/shooting. No real loss, and as long as one gets wherever I was going all is well. I don't always want to rush right at the enemy anyway, and paying 15 points just for the 16% chance that the dice turn up on a 2 is kind of lame...especially when you consider that if I run 6 chimeras all with extra armour I am paying 90 points: that is almost enough for another melta squad sans-chimera, marbo, vendetta, etc.
Point being, Guard is a pretty quintessential critical mass army. Quantity over Quality, generally.
"All I know is a door into the dark" -- The Forge, Seamus Heaney
15 points is a lot, especially on multiple tanks. Stunning only happens 1/6 of any damage roll, so don't worry too much. The key to IG armor is that it's cheap and numerous, start splurging on upgrades and you won't have as many and, extra armor or no, they still have the same chance of being destroyed.
Check out ==My== blog: www.bnhblog.blogspot.com
I typically field 6-8 chimeras in a game as well as a ton of heavy armor. Why the heck would I want to spend 135 - 165 points on defensive upgrades when I could buy 2-3 more chimeras for the same price?
Too expensive to consider for me. Extra Armor for just 5 tanks = one Hydra for instance.
Daemonhunters and Witchhunters get it for 1/3 the cost we pay. In which case I'd never leave home without it.
Come visit my blog at: www.warstrike.org
Maybe just put it on one chimera, paint it gold, and have it spearhead the group?
I never did understand why extra armor got so much more expensive around the time the DA codex was made. However in 4th edition, the armor was much more useful. Any roll on the penetrating hit table caused a stunning result (or vehicle destroyed). Fifteen points was still a steep price, but it was more common to see people take it.
Fifth edition damage rules make extra armor a joke. If only one stunning result on the table, there's really no reason to take it on tanks. I am glad it comes on valkyries and armored sentinels, though.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes