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At the moment I'm building a little 1k IG hybrid army and I can choose between:
a Hellhound and a shooty PCS to stick with my infantry squads or take a PCS with 4 Flamers in a Chimera
What do you guys think seen the pros and the cons?
I say go with the Hellhound, as its torch has alot longer range than a standard flamer.
I would definitely recommend the PCS over the Hellhound.
- Scoring troops choice
- 4 x as many flamers
- Can issue orders
- Can still function after a wrecked result
Sure, you get less range, but you get a lot of benefits in return.
I like both these unit ideas and personally i think there are several pros and cons regarding both but i would reccomend a Hellhound. I think if your going to have a chimera unit you need to take a unit of veterans with meltas and demolitions. It is bit pricy but a unit with x3 meltas and demolitions riding in a chimera with a hull heavy flamer and multilaser would do way more then a PCS squad with x4 heavy flamers. Also a Hellhound can move 12 inches and when you give it a hully heavy flamer can fire both that and the inforno cannon effectlvely giving you twice the cooking power and you could squadron up to 3 in one unit which is terrifying for any army, especially nids to face.
It would depend on what else you have in your army. I LOVE both these units. Hellhounds are way better at the beginning of a game because of their speed and range. Nothing like wiping squads of Guants, Scouts or Orks with these Bad Boys. Flaming Chimera O'Doom (PCS Squad) is better holding off just firing the ML for a couple of turns and moving into position to counter flame some specific threat. If you bring pop these guys out at the beginning, they bound to wiped of the board by the enemy the next turn.
My advice, take both
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Yeah the Hellhound has speed, range and the special rule with how the flame template is positioned that let it be a bit more conservative in its positioning. A PCS loaded up with flamers needs to be right in the middle of an enemy formation. If the rest of your force is a static gunline that chimera is going to look terribly lonely.
The Hellhound's Inferno Cannon also has the edge in both Strength and AP over regular flamers, and beats even heavy flamers by one point of strength. It's certainly a clear winner in my opinion against 4+ save units (Tau, some Eldar, some nids) as well as better against Marines (neither beats their save, but Inferno wounds on 2+ instead of 3+). Causing instant death against T3 is also a bonus, although I've only ever made good use of it once, when I was able to flame a badly-placed Company Command Squad, whose leader failed his Refractor Field save.
Pros and cons:
2 kill points
Higher side armour
Moving faster makes it less vulnerable to assaults
You have to kill the tank and the squad
PCS with 3 flamers and a heavy flamer mounted in a chimera with a multi laser and heavy flamer
Higher number of flame templates, has to get right up close to opponent, chimera can only flame if moving 6", squad has to jump out to flame if moving more than 6". Chimera has multi laser
Hellhound hull HF
can fire both weapons if moving 6", only the inferno cannon if moving 12". Infrerno cannon has 2 higher S than flamers and 1 higher AP, has 1 higher S than heavy flamers, can be better positioned to hit likely twice as many models as normal flame template, when combined with a large move.
PCS mentioned above is 20pts cheaper
multi laser to help deal damage to light vehicles early.
Squad can issue some basic orders to nearby units
Higher side armour can make it a more effective (although more costly) screeing unit
A ram with a hellhound can reach S9
18" of tank shocking
Personally I think that the PCS is a better unit for the price, and the chimera will always be useful in your IG army, while the hellhound is more of a specialist vehicle, all your friends may end up playing power armour after all.
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11