Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
2 Leman Russes with PCS & LC
3 Hydras & 1 Leman Russes with PCS & LC
3 Hydras, 1 Leman Russes with LC, Astropath and Smoke Launchers
3 Hydras, 1 Leman Russes with LC, Master Of The Fleet and Smoke Launchers
I’ve got one hell of a dilemma regarding my mech guard army that I’m building for a 1750pt tournament in may which I'm eager to start practicing for. The 1500pt list consists of…
- Command Squad - 3 Meltas & Chimera
- Veteran Squad - 3 Meltas & Chimera
- Veteran Squad - 3 Plasmas & Chimera
- X2 Veteran Squad - 2 Meltas & Chimera
- Banewolf - Heavy Flamer
- X2 Leman Russes - Lascannons
Then for 1750pt games I add plasma sponsons to both russes to make them more threating and draw fire from the rest of the AV12 army, a banewolf and add a 3rd Meltagun to Veteran squads 3 & 4 plus replace 2nd Veteran Squad's Meltaguns with Plasmaguns.
However the army lacks anti-monster and ranged tank weapons which is why I’m considering dropping a leman russ for a squadron of them (2 in 1500pts & 3 in 1750pts)
But if I do so I’ll only have one Russ to take all of my opponent's heaviest anti-tank weapons; true it will be drawing fire away from the other units that would easily be destroyed, but it won’t last long?
I could keep the other one but then I have to ditch the Manticore to take the hydras (which would be a lost since it can devastate hordes and do a lot of damage in missions with the corner setup)
So I’m torn between 2 devastating russes or 1 squadron of 3 hydras and 1 Russ with a magnetic hull. Or there is the option of ditching the plasma sponsons for smoke launchers for the banewolves and a master of the fleet or a Astropath to allow my Vendetta to outflank quickly?). I could really do with some advice on this guys it’s driving me crazy!
HYDRAS OR RUSSES WHICH TO CHOOSE!?!
Last edited by Proiteus; March 15th, 2010 at 19:12.
How about neither? If you want more anti-monster, Vendettas rock. 3 Hydras are too much for a slot though, 2 is as big as I'd go.
You could do deese.
CCS-3 melta, Astro, Chimera
2x Demo Vets, 3 meltas, Chimera
2x Vets, 3 plasma, Chimera
Bane Wolf + Hellhound squadron
2x Medusa (or 2 Demos)
You lose out on Russes, but pick up a lot more firepower to down transports and MCs with still plenty of templates to kill off any infantry that pile out.
Check out ==My== blog: www.bnhblog.blogspot.com
You don't need Hydras when every unit in your army is effective at anti-vehicle duties. I would go with a couple Griffons, actually. You have anti-vehicle and anti-MC covered (armies that don't bring one will bring the other, generally), but you need more ability to handle large numbers of enemies. Griffons do that, can be covered by your other vehicles and are particularly capable of smashing the passengers of transports you've just melta'd open. Russ Exterminators and Punishers also merit consideration, to provide quantity firepower alongside your veterans' quality firepower.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
... (double post)... Whoops?
Last edited by Proiteus; March 15th, 2010 at 22:06.
There is also the fact that 2 out 3 of the missions in the tournament will use Kill Pts so I'd rather have a squadron, so I thought 3 Hydras would be very intimating as it would boost my vehcile count up to 13 for only 1 kill pt?
But the amount of firepower the hydras will throw out it still tempting!l
Last edited by Proiteus; March 16th, 2010 at 01:08.
I would say this:
40K is a different game at 1000, 1500, 1750, 2000, and 2500 pts. The units that work at one points level don't always work at another. Rather than simply adding 250 pts to your 1500 list, I'd recommend coming up with a 1750 list that re-uses perhapes 2/3rds of the old list and then integrates the units that make the most sense at that point level.
I don't think that Vendettas, for instace, work very well at 1500 or less. But adding them into a 1750 list isn't that simple. Besides the 260 pts for the Vendettas themselves, you need to think about what units will be going inside, and what other anti-tank units (like say Sentinels) you may or may not need anymore.
Come visit my blog at: www.warstrike.org
"85pts left to spend, heavy support and fast attack full, where could I invest these pts in my all mech guard?"
(Due to 2 of the 3 missions at Open War using kill pts I don't want to take Marbo!
Last edited by Proiteus; March 16th, 2010 at 10:25.
Edit: Besides, you never know what a force weapon can do. In my last game with Guard my company commander and squad was charged by Old One Eye. My commander stuck in combat with him for 2 player turns (the game ended after) wounding the legendary fex twice with his stick and passing all 3 invulnerable saves he was called to take. If he had a force werapon... I'm not saying you should count on something like thi happening but you never know. Your chimera may be in RFR from a fex, then get popped by something only to ave your unit charged by said carnifex, you may get lucky after all.
The Emperor Protects
Last edited by kevin vanrooyen; March 16th, 2010 at 15:37.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11