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The Imperial Guard is the bulwark of humanity. The Adeptus Arbites and Inquisition forces fight the enemy from within. And yet, the most delicate of missions, high priority special assignments, are carried out by the elite of the elite of the elite - the best of the best of the best. It is the Adeptus Astartes, the Space Marines, the heirs of the Emperor, the superhuman protectors of mankind that take to the most important of operations.
The big rulebook features the special scenarios Ambush, Evacuation, and Broken Alliance. The Battle Missions supplement has just been published. Other supplements like Planetstrike, Apocalypse, and Cities of Death feature special missions as well. Some custom scenarios have been published in White Dwarf and are available for download on the GW website, other custom scenarios have been developed by fans (like the (Scenario: Valkyrie Down!)Valkyrie Down! scenario).
What is your experience with non-standard mission? Which did you play? Did you enjoy them? What were your tactics? Which ones do you like best? What do you like about them? Discuss.
I think they're usually unbalanced as all hell and aren't terribly fun to play. Planet strike was horrible, with one side just being destined to win. Some rules made no sense, like a stratagem to put up force fields that could be shut down with grenades.........and 80% of all armies played (mostly imperial, mostly marines) carry grenades by default. Dumb. In almost all scenarios the attacker was obviously meant to win. Dumb.
The battlemissions book is better, but still not exactly balanced. Also, notably, the space marine missions were even more unbalanced towards the marines than the other scenarios were towards their respective races. Does GW ever get tired of showering marines with Gifts?
I just received my copy of Battle Missions in the mail today, and though I was expecting a good book, what I read was much better than expectation. I look forward to playing though the missions, most look stellar. I agree, some appear to be skewed in the favor of the non-enemy player, but if so then only marginally. And even if they are, freaking sweet! I love challenges.
In particular I look forward to playing any of the Chaos Daemons missions (most particularly, Invasion), as the non-enemy player, when not playing Daemons, essentially gains their unique style of deployment minus the mandatory deep striking.
I'm also looking forward to any of the modified kill point missions which allow players to place wiped units back into reserves. The concept has actually inspired me to consider designing a home-brew mission, except using Victory Points in place of Kill Points, and purchasing new units with expired points in place of "recycling" wiped units.
Otherwise.. I've nothing really to contribute to this thread other than being only marginally on topic If I get the chance to play any time soon I'll be sure to check back in and repost, but don't hold your breath (not that you were going to anyways) free time is a scarce thing these days.
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I just did Battle missions Waaagh! today. My friend played Foot slogging Orks and I played balanced Blood Ravens. Hey was the Ork army for this mission of course. So he got the endless Waaagh! special rule.
This was a take and hold mission. My tactics was; I know I'm going bottom of the 1st. That will give a chance to capture an objective 1st. So my plan was to stand and shoot. Let him take objectives first and kill his stuff off with my better shooting. Then, when the time is right move onto taking the objectives. My friend and I feel the mission was fun, and balanced. It just turned out my plan worked better and I was able to out roll my opponent. Battle Missions will become standard in my arsenal and will be used in most games, if not all.
Last edited by jammer397; March 18th, 2010 at 04:29.
I am an Indestructible master of War.
The force field you're refering to is AV12, so sure it can be taken down by grenades - but it means the bastion itself doesn't take a hit, and that's not even considering that it makes the bastion immune to the firestorms. And you know what, nobody is forcing you to take a Void Shield on your bastion, there are PLENTY of other strategems to pick from.
We've just played a small tournament round based on Planetstrike, and final score was 3-2 to the defenders so I call BS on your entire post.
Against some opponents setting the four pylons around an objective building can be brutal. Only SM, CSM, and guard come with a lot of grenades as standard, most other forces either need to buy them separately or rely on bypassing the fields with transports and deepstriking.
My group has been playing PlanetStrike nearly exclusively since we got it. Its been a truck load of fun. We mainly only play the 1st mission type "Planetfall" and it doesn't seem too unbalanced. However, it becomes predictable whats going to happen as the defending player normally leaves nearly everything in reserve to protect from the Firestorm. And for some reason, the bastions just seem to always whether the storm. Also, we've shied away from the Strategems, as to not unbalance the game too much.
Planetstrike is pretty good given an casual environment. I wouldn't want to try to negotiate some of those rules, through a rules lawyering gauntlet. Alot of them are slightly less precise, and required friendly type agreements.