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I'm new to IG, but I love the idea of having my whole force in some type of vehicle. Problem is, I have no clue to even go about starting one.
I'm also totally lost on how my HQ choices are to function in such a force.
All help will be welcomed!
I'll bet you mean mech (mechanized) instead of MEQ (marine equivalent). IG can't do the latter, but the former is very doable.
The Chimera is at the heart of most mech armies, it's a cheap transport with a good variety of weapons and AV12. Lots of these never hurt, and they're not too expensive. Vehicles offer all sorts of benefits in 5th ed, the increased survivability of armor, an extra layer of protection for your squishy men, LoS/movement blocking, tank shock, and overall lower costs. Mech is king for a reason.
Easiest way to put together a mech IG army is to base it around Veterans in Chimeras. Vets come in only 10 men, get 3 special weapons per squad and BS4. They fit perfectly in Chimeras, giving you a cheap, mobile, and versatile unit. After that, CCS are like Vet squads with benefits (orders), Hellhound variants are extremely mobile and capable of toasting infantry, popping tanks or both; Leman Russes are tough and have a lot of variety as to what roles they fill, artillery exchange survivability for crazy firepower, Vendettas/Valks are highly mobile and have very potent payloads, Hydras give you cheap firepower at crazy range, Infantry let you get even more Chimeras cheaply at a loss of anything effective inside, and PBS give you psychic funsies.
Check out the army list section, read through the Codex, and see what you can come up with. Folks are always here to help if you get stuck.
Check out ==My== blog: www.bnhblog.blogspot.com
Yes, I did mean a Mech IG force. Thanks for pointing that out.
Thank you for the quick reply, and tips, now back I go picking through threads ...