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What builds of the stormraven do you guys like? Anti-personnel, anti-tank? Transport support only?
Personally, I like the idea of a deep-striking one with a full compliment of people, a dreadnought (probably blood talons, but maybe some other form too, depending on the situation), and taking the TL-assault cannon, TL-Multi Melta, the blood strike missiles built in, and with crusader sponsons.
The plan would be to deepstrike it and take full advantage of the defensive weapons and Power of the Machine Spirit rules. Use the TL-MM (or bloodstrike missiles) against a vehicle, and then fire everything else (TL assault cannon, crusader sponsons) at an infantry unit.
Ideally, it would get its payload very close to targets, be able to pop a vehicle, and hopefully murder the hell out of an infantry unit. Then, assuming it survives the next shooting phase, it can have its payload hop out and murder a bunch of things/ hold objectives, and still shoot a ton of things.
By being able to kill lots of things on the turn it drops, it stands a high chance of making its points back on that first turn. And technically if it gets popped, all of its occupants may perform moves and assaults as normal the next turn, which is nice. Some drawbacks, of course, are that it could mishap (costing me a hell of a lot of points), or scatter out of optimal distance of its weapons and charge range. Also, if it got popped and my opponent had stuff nearby my troops and dread would get charged.
So what do you guys (and gals) think? Decent build/plan. What plan/ build would you use if you fielded a stormraven?
TLAC, Typhoon launcher, and hurricane bolters. That'll give the thing the ability to move 12" and unleash all kinds of anti-infantry dakka, and the AC and missiles will let it crack open most transports without too many problems. I'm undecided about occupants, though.
I would probably take only the Typhoon Missile option and use it as a support vehicle. The upside to such a Stormraven over a pair of landspeeders is that I could load the last couple survivors of an assault squad in it, denying a KP to the enemy while granting scoring status. Its AV is kind of low for that sort of maneuver, however; at least, my Vendetta doesn't seem very survivable.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
There's a few things I really like about the Storm Raven.
First on the list, because it gets a lot of flack, are the Bloodstrike Missiles. 72" rangs and AP1 make them the most effective anti-transport weapon in the codex. 72" is only 14.5" short of being able to fire from corner to corner on a 6'x4' board. That's roughly 99.999999% of the time, they'll be in range of everything. And AP1 means even glancing hits can pop a vehicle, or at least more likely to debilitate it rather than just stall it; penetrating hits have a 50% chance of popping it.
It is also capable of transporting two units simultaneously. I suspect most people consider this to be a novel bonus, but really it means (for me at least) I can finally use a Dreadnought in support of my mech'd Marines without losing mobility. Also, call me silly, but I do believe that every melta / other AT fired at my Dread is a unit's worth of bolters, shuri-cats, etc.. not fired at my unit of infantry, and vice-versa. Win-win.
Best of all, thanks to PotMS, I can move 12" and fire my TL Assault Cannon and my TML krak missiles, or move flat out (up to 24") gaining a 4+ save, and still fire one or the other, AND still disembark any jump-infantry which are still inside.
Conclusion... After reading the entire entry.. I think the Storm Raven is much better than initially judged. For 240 points (Storm Raven w/ TL Assault Cannon, TML, Extra Armour) you get an AV12 fast skimmer, with a tonne of firepower, and the mobility to maximize it's use, great anti-transport weapons, and the potential to zip around boasting a 4+ save.. which I haven't hammered it out yet, but I'll wager that's more durability than a comparatively priced Land Raider. And it can transport dreads.
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