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heey there i'm going to play necron next fryday but here comes the problem i have never played necron beforeso i will need some help give me some atvice like wich units that you have played against necron but i want it to be an allrounder but meanly necrons and if you have the time a tactic would be great every thing is usefull for me so post all what you knowgreetings spacelord
First off, punctuation and capital letters.
Second off, you need a bunch of high strength/low AP weapons. 3x Vindicators, tacticals with plasma/melta/pw/pf, and some dedicated assault units. A command squad is *really* useful for this, as are assault terminators.
The main problem with necrons for marines is that they are similar but better. Their tougher and their guns can kil anything. A good necron player will utilsise this by making sure all his units are close together for
a) the ressurection orb
b) rapid-firing simulataneously.
You need to avoid the big things like c'tan and ignore the monoliths (as they are too hard to kill, not because they are useless).
Avoid getting into close range firefights with them: you'll lose.
You need to get into combat with them as soon as possible, whilst not giving away squads for the slaughter. Try and isolate squads from the res-orb using tank-shocks and then charge them. A landraider (redeemer probably) full of terminators is good as it allows them to charge 20" (move 12, disembark 2, charge 6 due to assualt ramp) allowing you to skip the evil rapid-fire range.
Close combat allows you to sweeping advance, and necrons don't get WBB from it, halving their durability!!!
Power weapons are helpful, so make sure all your sergeants have a power sword/fist. Shooting isn't that effective as they're so hard.
Watch out for nifty little tricks like the monolith teleport. A good necron player will use this to save any remaining men from assualts and then rapid fire your now available combat unit to death. All charges should kill the unit and then consolidate into the best position.
If hes running a c'tan 10 sternguard in a drop pod will kill it (land in front of it, rapid fire) and so make their points back (you can justify this squad as sternguard are good against any army).
These are just general tips. It would help to know what sort of army you run (mech, podding, biker etc.).
Goodl luck with your game (and your grammar).
sorry but i need to write in an other language because i'm dutch.
but i understand that this is a test list
master of the forge
2x tactical lascannon. power weapon.flamer/meltagun.razorback.lascannons/assault cannons
2x assault squad.powerweapon.maybe drop pod,razorback.lascannons/assault cannons
assault termies,thunderhammers storm shields,landraider/redeemer
3x dreadnought/ironclad,drop pod
2x vindicators, maybe dozer blades
it is just a prototype
call it or something
or just sa what you think
Learning another language is a pain, you seem to be doing all right (better than a lot of native speakers on the internet )
Necrons are made of fail currently. They have lots of special abilities that can confuse you, but at the end they're just marines on foot with bolters that have no reliable AT, no good combat units, and once you kill 75% of the army they disappear. Ignore Monoliths and C'tan, focus on the real threats (Destroyers, Immortals) than kill enough Warriors to force phase out.
Don't build an army just to combat Necrons, take an all comers force and you'll be plenty capable. Plus you won't have to change up for every army and will improve as a player.
The list you posted is hovering around 2500 points and has lots of problems.
Tacticals work best either as cheap 5 man squads in Razors (las/plas, TLAC or TLLC) giving cheap, scoring firepower or as 10 with MM/F in a Rhino (cheap and scoring, better for holding midfield). They don't do combat, so don't bother. A single lascannon isn't very effective and you have other units to do that job (Dreads, Speeders, Preds, Razors).
Ironclads are 1 dimensional and suffer from the "I show up and kill 1 unit then die horribly because I'm alone and unsupported". They'll stomp over Necrons who have no chance of hurting it, but other armies tend to laugh at them. Podding is awfully predictable and easy to exploit and counter.
Vindies are ok, cover makes them worthless. Cover is prevalent in 5th, ergo Vindies lose out. Dakka Preds ftw (cheap, versatile firepower).
Assault Squads not in a Blood Angels army fail. Too pricey, too vulnerable to shooting, not effective in HtH.
TH/SS Termies rock face, taking 1 Land Raider leaves you vulnerable to getting screwed by 1 flukey roll. Redundancy is useful, especially for important units like them.
Check out ==My== blog: www.bnhblog.blogspot.com
Predators suffer as much from cover as vindicators do, so keep with vindicators but me sums up most of the rest.
Necrons can kill ironclads with tomb-spyders, a very nasty unit as they spawn only one base and suddenly gain 3 more T6 wounds.
Necrons are not bad in 5th ed, their only problem is transport and a good player can get round this.
Okay, so assuming your opponent knows how to play his army, here is his tactics.
I am a necron player and my army are marines but better at shooting and worse in combat. I need a way to keep them out of combat or to help them when their in it: monoliths (due to teleport) and tomb sypders. I suffer from phase out so I need a lot of necrons and 5th ed also need scoring units: so he gets warriors. Now all my list is lacking is long-range support: destroyers, and a hq (lord with res orb to make warriors survive).
Now, my army forces opponents to come to me, which is good because I suffer from a lack of mobility. As long as I weather their alpha strike, I can then hit back hard. I can use the monoliths to control their movement and to save my warriors. I can use the lord to keep them alive and even help in cc if necessary.
Now if your opponent knows this in detail and can execute it you ahve a hard battle ahead of you. To win, you need your alpha strike to hit his ranks simulataneously and to punch right through it so you don't leave your squads exposed. For more information, please pm me your list (or write it in the space marine lists section) and we can go from there (I will keep it an all-comers list).
In summary, necrons can still hold their own in 5th ed, as they excel at the close range firefight, which a lot of other armies use as well, expecially marines. Admittedly, against a pure mobile combat army they'll die, and a pure shooting army (Imperial Guard) they'll sturggle as well, but marines can do neither. Necrons are our only opponents where are versatility works against us, because they are so uniform.
Sorry for so much text, I hope you can understand it when translated.
Avoid taking too much armour and avoid being dependent on mechs. While they may get the job done, a simple necron warrior's gun can tear through vehicles and make them useless (weapon destroyed on a vindicator or gauss spam on a land raider).
Plenty of power weapons and WBB denying weapons. However, AP3 and AP2 weapons are preferable to S8+ weapons as you'll deny saves which is better than denying WBB (pointless if there is a ResOrb nearby so ignoring saves is the better way to go).
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
all that above is good stuff, terminators are espcially good for necrons because the only units that can deny their hax 2+ save (aside for CC) are heavy destroyers and the particle whip from the monolith (but that can only deny the save for one term a turn) and CC you dont have to worry too much because you'll slaughter everything more or less,
it also makes artifercar armour good for the same reason, so honour guard are something to consider as well.
Being a Necron player...I agree with the above. It's pretty simple to build an army to defeat me specifically (definitely not a balanced list, but still).
1) RUSH with Rhino's, Razorbacks, assault marines, etc. My warriors are VERY immobile and if you can win combat you can easily DESTROY my lines with sweeping advances, etc. I played a game recently where 3 assault marines single handedly destroyed 10 Warriors, simply because I attack last with init 2, and I lost combat by 3 and then failed my leadership. The idea is to sweep me because testing on I2 sucks bad!
2) Ignore my Monolith, if I took multiple...easier for you to phase me out.
3) Ctan...ok this one can be tricky, Ctan will eat up units in CC, but if you have MULTIPLE units you can get around him (kind of a sacrifice for another).
4) TERMINATORS! As stated we have very little anti tank, a squad of terminators cann't be killed unless they took some heavy destroyers, Ctan, or Pariahs.
5) POWER weapons on everything!
HIGH PRIORITY targets:
> Destroyers, count as regular necrons but 3 S6 shots per turn is brutal (I personally field 10 at 2k).
> Sweep his warriors (best would be to sweep the squad with his LORD in it first, destroying his res orb is HUGE!)
"There is only do, or do not. There is no try." - Yoda
One thing that has been mentioned, but maybe not explained in detail, is how much Necrons suffer in close-combat, and why. They have terrible initiative (2, I think). If you assault them with a strong unit you can do more wounds to them and knock a lot down. If you kill enough to make them fail their leadership test, you will automatically wipe them out in a sweeping advance (unless you used terminators which can not execute a sweeping advance.) Therein is the real key. If you can deal a lot of wounds in close-combat you can wipe out a whole unit.
Short story sort-of on topic: Yesterday in a game against them I foolishly dropped an ironclad in a drop pod in front of 20 warriors. They shot off both arms and left it stunned/shaken multiple times. The next turn I assaulted with only 2 attacks at Strength 6. I rolled a 3 and a 4 so only one hit. I did a wound and he failed his save. Then he rolled an 11 for leadership!! They were 4 inches from the table edge and ran off!! It was very lucky for me! I thought I could tie them up in close combat for a long time, but this was better! Of course you can not count on dice rolling like that, but once in awhile you get lucky...
Once a Marine, always a Marine.