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I’m building a 1500pt Mech guard army at the moment which features the following…Command Squad: 3 MeltagunsVeteran Squad: 3 MeltagunsVeteran Squad: 3 Plasmaguns2X Veteran Squad: 2 MeltagunsBanewolf: Heavy FlamerValkyrie: Multi-Rocket Pods & Multi-laser.Manticore2X Leman Russ Battle Tank: LascannonNow it’s a very solid list, however I’m now looking to expand it to 1750pts for a tournament in May, but because I rarely play 1750pts I want to avoid buying anything too expensive so no extra Valkyries & Vendettas.Anyway the first lot of points was spent on maxing out the meltaguns squads and changing one squad meltas for plasmaguns. Which leaves me 215pts to spend on units for the expansion group; so here are the options I thought of?Option 1 – Infantry SupportThe infantry squads will then sit on objective(s) closest to my board edge and deal with tanks, merging together when playing Annihilation or Capture & Control with the Commissar keeping them from running away from their objective. Whilst the rest of the army goes on the offensive. The Command Squad will go in one of the melta’s chimeras and they take the Valkyrie transport.Infantry Platoon50 – Command Squad: 4 Flamers70 – Infantry Squad: Missile Launcher & Grenade Launcher95 – Infantry Squad: Missile Launcher and CommissarOption 2 – More Flame TemplatesI’ve got a Hellhound tank from my previous guard army that could easily double for a Banewolf and I think two Banewolves would be very menacing!Like the infantry command the melta vets fly in the valkyrie and the flamer vets have their chimera.130 – Banewolf: Heavy Flamer85 – Veteran Squad: 3 Heavy FlamersOption 3 – More Blast TemplatesAn alteration of option 2; instead of taking the veteran squad I equip the Leman Russes with plasma cannon sponsons to make them a very threatening target and hopefully draw fire away from the rest of the AV12 vehicles. 130 – Banewolf: Heavy Flamer80 - Plasma Sponson Upgrades5 - Smoke Launcher for BanewolfOption 4 – Psychic SupportPsykers look like they could be very useful I can throw the Primaris Pysker in with one of the plasma squads for anti-infantry and use the Psyker battle squad against those big nasty units such as nob bikers to chase them off the board with the Valkyrie. Again the melta vets fly in the Valkyrie and the Pyskers have their chimera. Leaving 15pts for 1 of 2 upgrades?100 – Psyker Battle Squad: 4 Additional Psykers70 – Primaris Pysker30 – Master Of The Fleet15 – Upgrades: Heavy Stubber for 1 Chimera & smoke launchers for the Banewolf or 1 Bodyguard?Those are the 4 options for my additional 215pts, please tell me which one you think will be the most effective and feel free to suggest alternatives if you feel none of the 4 options are suitable?