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So I have started saving up for a death korps of krieg imperial force, like most competitive players I am going the route of mechanized Chimelta + Russ/Vendetta spam. But Since imperial guard has so much to offer in ways of versatility and play I started researching different competitive lists and came across what is supposedly known as "Blob Guard". What is blob guard and what does it normally contain?
First off, spam =/= win. You need a balanced, all-comers force for that. Taking too many identical units limits your tactics and makes you too predictable.
As for "Blob Guard", I haven't heard that term before. But it probably involves a couple of combined platoons mixed with a little Strakken. JWolf had a list like that recently that used lots of heavy weapons teams to force the enemy forward into a large infantry blob with Strakken nearby to buff it up. It's a rock build that depends on the enemy not being able to kill troops in cover at range. It's paper is Hellhounds, Eradicators, Collossus Mortars, Valk-bourne flamer squads, Deep Striking melta/flamer speeders, etc.
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A blob squad is just a combined squad. They can be equipped in different ways depending on what a person needs in the list.
My lists for example have two 20-man "blob" squads with autocannons to make the best use of orders from a single CCS in order to more efficiently kill transports early in the game. Commissars are often put in them so that you can have a screening unit that assaulters must chew through.
In the most extreme case you can have something like a 50-man squad with a commissar, 6 power weapons, and 5 assault weapons (flamers or meltaguns). As the commissar makes them stubborn, it's very difficult to force them to fall back and in assault an oppnent has to kill a lot of models before he can start affecting the special weapons and the power weapons.
Just some example of what can be done.
Edit: Sandwyrm beat me to it.
i think it's just geekslang referring to combining 3 or more infantry squads.
tactically, it's probably just best to stay at 2 squads per combine, 3 or more tends to get costly though can have its uses if you exclude heavy weapons, throw in a commissar, and use it to assault/hold an objective.
Blob squads are where it's at. You could beat a traitor mech IG army with it. Unless they are packing Hellhounds.
How do you eat an elephant? One bite at a time.
Blobs are just infantry squads joined together to get more mileage out of orders and/or a commissar's stubborn goodness. It's a handy model, but going all blob leaves you vulnerable to obvious anti-infantry counters as others have said.
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