Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
legioen of the damned
honour guard squad
ok here is a poll whit units landraider is all 3 types thesame as dreadnoughts
vote and leave a reply with tactics or why the units with the tactics are good vs necron
Last edited by spacelord; April 3rd, 2010 at 20:48.
Assault terminators will straight up plow through necrons. Cron's will have enough trouble to start with anything spoertng a 2+ save, with the only thing they have that can reliably knock out a 2+ save being a monolith (storm sheilds help here and it means they aren't teleporting out of CC and rerolling their WBB and pariahs, which would also chew straight through your invulnerable save. Thankfully there is a very reliable way to get past the pariah issue... No one feilds them!
Pariahs are VERY rarely used because they have decent combat ability against elite troops, but have a very low amount of attacks, too low to be dedicated close combat. Their saving grace must be their shooting ability then right? Wrong. They do have a decent firearm, but the fact is they are not made for the war of attrition that shooting brings. Do not let their stat line fool you, +1 toughness can be useful over the warriors but they simply lose too much survivability without WBB. The buff in toughness is in most cases not as useful as being a true necron unit, once their dead their dead, and at twice the cost of a necron warrior their losses would hurt.
Their next competition would be the momolith. The monolith is a very powerful veichle, and migt as well be ignored. Spread your terminators out as far as possible and while maintaining squad coherency thanks to your larger 25mm bases the particle whip will only be able to hit a single terminator, who should most likely be saved by his storm sheild.
The C' Tan re not to be taken lightly,what many players fail to remember is that their attaks will much like the pariahs ignore your invulnerable saves. Fortunately in games large enough to hold C 'Tan you should have a decent amount of anti tank weaponry, and with how tough it is to kill a monolith, go for god (I know bad go for gold olympic pun).
Destroyers/ Heavy Destroyers these, while they may not do much to your terminators are much like the monolith better to ignore (with your assault terminators not the rest of your army). Not because they're hard to kill. simply because their freaken jetnikes! Any opponent that leaves them where you can catch them with terminators probrably won't play 40k for too long, so if they do make the mistake vapitalize on it!
Now that we've taken a look at what could knock you around in the codex, let's see what you should be able to chew through:
Necron warriors are the mainstay of any good necron forceand will be found in the plenties in order to prevent phase out. They are also public enemy #1.A squad of thunder hammer storm sheild assault termies should be able to wade into a unit and knock down (perminantly) 6-7 warriors. These warriors do not have transports, and short of teleporting to a monolith should not be able to avoid your terminators. Should your opponent flee, as most necron warrior squads will be 10 man they will not be allowed to regroup as they should be under half strength, minimizing the impact of not being able to chase them down.
Much of the time a necron lord will be left skulking around with large amounts of necron warriors, specifically to supply WBB where it wouldn't usually be allowed (ie your assault terminators attacks). Should you charge a unit of 'crons with a lord in their midst... Kill it. Direct every single attack you have into him until he peels over and dies. Because if you don't than your just wasting the points on your terminators ability to ignore the WBB and in the process being hit with those nasty warscythe attacks which of course ignore both of your saves.
Scarab Swarms shoould be more of a chore than a target for your terminators. They are fast, cheap, annoying, oh and suffer instant death from thunder hammers. Your opponent may try and slow you down by feeding you these 3 wound bases, but may be surprised by how quickly they drop.
Wraiths. A speedy pure combat unit that will drop very quickly to your terminators. They are expensive and may have a high initiative and strength but will bounce clean off of your terminators. They will most likely be avoiding you terminators, but may be thrown at them in desperation. Should this happen their small unit size and mediocre (even if its invulnerable) save will see them off quickly.
The Flayed Ones much like the pariahs are a very rarely used unit, and for good reason. They will rarely be supported by a lord as it will be likely that they'll deep strike in the rare cvase that their used, but treat them like a warrior unit. Their slow, mediocre at best in combat, have no shooting, and like most odf the necron codex will drop quickly to a swift knock from a thunder hammer.
10 thunder hammer terminators in two units should be more than enough to give any necron army pause, and while a land raider varriant would be reccomended to transpoert them this will eat p points fast and a simple roll for deep strike can do the trick. Anyways, I hope at least some of this advice is useable
Edit- as a side note, the next most useful unit I would expect to see here is the ever versatile Vindicator, hell it's even the only thing I'd reccomend to go monolith hunting
Last edited by Mr. Biscuits; April 4th, 2010 at 04:09.
Ask me about the Black and White Space Marine on the Black and White Bike!!!
Being a veteran 'cron player, I may as well throw in my 2 cents.
Warriors... Pretty much what Mr. Biscuits said. However, I would add that any power weapon heavy CC unit that isn't in termie armour would be preferable. While assault termies have their beastly TT and SS, they can't sweep. Sweeping a necron warrior unit is preferable as you will kill those left standing without any chance of WBB. However, any downed necrons can come back if eligible for WBB and will join the nearest unit. Even though what with WBB and sweeping them , I would actually use assault termies because their 2+ save allows them to better weather the 40+ gauss spam that will hit you square in the face once you are no longer under the protection of CC.
Monolith.... Ignore it, its not gonna be that dangerous to your army. The pie plate will decimate normal marines but it is short ranged (similar to a demo cannon) but the termies will still get their saves (except the poor guy who takes the centre). If possible, assign this AP1 to someone with a SS for best chance of survival. Fortunately, marines have 3+ saves so you won't get killed off by a teleporting mono with gauss flux arc. If you couldn't get the save against the arc, you'd be dying big time.
The C'tan.... Don't even try to assault them with the intention of defeating them, unless you're toting a force weapon which can hopefully kill it outright, The C'tan are very tough and will make mincemeat of anything that you'd throw at it in CC (thanks to its very high S and ignore all saves). Anti-vehicle weaponry are meh, they tend to be single shot and only wound on 3+ at best. Wouldn't waste snipers on the C'tan. However, the most cost effective method of dealing with C'tan is to drop pod a sternguard team with hellfire rounds. Deploy within rapid range and unleash all that juicy 2+ to wound shots at the C'tan. The sheer number of wounds should force enough failed save rolls to kill it in one round of shooting. And yes, it will be a suicide unit (although I can't remember the exact value), the pts cost of such a unit should be well below that of a C'tan so it is a cost effective suicide unit.
Vindicators are very useful in killing swathes of necron units without WBB (unless there is a ResOrb nearby). However, a 'cron player worth his salt will set his destroyers on the vindicators, a single weapon destroyed result will render it useless.
That's my 2 cents for now. Will come back to highlight other points when they occur to me.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
Charge forward with rhino's/razorbacks, pop smoke. Charge forward again, and you've covered 24" of table....next turn they're all out and assaulting from a PROTECTED transport. Yes they might stun some, but not most and smoke the first time will be huge.
That being said, yes terminators are great, but ANYTHING with power weapons and assaulting because they're attacking last and if you initiate the assault they get 1 swing each and VERY easy to sweep. Left and right...That said, I always field a Ctan now because it's the only reliable CC unit we have and mine tends to hang within 12" of my warriors to assist them (unless there's little assault threat). A ctan will destroy your terminators...no invul save OR normal save...
"There is only do, or do not. There is no try." - Yoda