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So the other night I was flipping through my codex, wondering why tank squadrons are more often than not looked over. So I grabbed a sheet of paper and started screwing around with an idea for an armored company. Here is what I came up with:
HQ- Two Company Command Squads as cheap as possible, both mounted in a Chimera. The squads will not be voluntarily disembarked, and rather let the tank itself do the talking.
Troops- Two Platoon Command Squads as cheap as possible, four infantry squads as cheap as possible, all mounted in Chimeras. As with the HQ, the squads will not voluntarily disembark.
Fast Attack- One Squadron of Three Hellhound, One Squadron of Three Bane Wolves, and One Squadron of Devil Dogs.
Heavy Support- One Squadron of three Leman Russ Battle Tanks, One Squadron of three Demolishers, and one Ordnance battery of three Basilisks.
I don't have any tactics planned out or anything, so I will set the best and brightest of LO to work on it. Let me know what you think about the feasibility of running such a list. I am aware that this might possibly be considered for the army list section, but my thinking was that this was more of a strategic question, requiring generals of all kinds to comment.
Thnaks in advance!
How do you eat an elephant? One bite at a time.
is this for 2500 pts? because with 8 chimeras and full squadrons of tanks, it'll cost quite a bit of points.
its a very interesting idea and extremely viable. id say you should put some form of special weapons on the HQ chimeras. (ie. meltaguns, or a heavy weapon so you can use: 1 ML and 2 HB's or something)
a lot of people will probably tell you to remove the 3 basilisks (i use 1, so i'm down), but it's up to you.
Well, for one squadrons do end up causing problems because of the reduced survivability and the lack of independent targetting.
Also, all your squadrons are specialized and have just 1 role. If I want S10 to go away, I have 1 target. If I want flamers to go, I have 2 targets, and so on.
If you want to squadron, I'd do 2 per so you won't suffer from overkill or immobilized = dead too much, but also give them versatility. Group up a Hellhound and Bane Wolf so you can pick which pops first based on your opponent (give them hull multi-meltas for added duality), combo Hydras, Medusas, Demos, and the like. Hell, combine 2 Punishers for a ludicrous amount of firepower.
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It's fluffy but I don't see it being very good for a lot of reasons. Tank squads just don't work because of targeting and damage rules. If I were doing such an army I'd take 3 Heavy Support and multiple Chimera Squads like you. They can disembark, even the old Armored Company list had actual infantry. Just disembark them if you have too, which won't be often in all honesty.
I'd stick to Devol Dogs and Hellhounds, Banewolves are very situational. You could add Valks/Vends if you wanted but that removes the straight tank quality, so your call.I'd only run one CCS, but deck them out with guns, don't waste that BS4.
Sentinels are also interesting if you can make piece with them. Outflanking for rear armor would help you as you have a unified front and are often going not max speed because you need to shoot.
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Wow...good feedback so far...I am starting to think I could actually pull this off! Now I just need a thousand dollar winning scratch off lottery ticket to by all of these tanks!
How do you eat an elephant? One bite at a time.
The problem is that the Leman Russ isn't a proper MBT. It's an anti-infantry support vehicle disguised as a tank. Just think about it. How long would it take 2 stock Vanilla Russes sitting across the field from each other to shoot one or the other to death? Their main weapon can only glance the armor of the tank it's sitting in. To be a proper MBT it would have to be like the old 2nd-Ed Vanquisher, which could fire either the large blast template or an armor-penetrating round at will. That would allow it to effectively engage both armor and infantry. Instead of being good at one and kinda sucky at the other as they are now.
Add to that the fact that all 3 tanks in a squadron can be destroyed in the same assault phase by one Ork Warboss with a power klaw and you start to see the problem.
So no, a 9-Russ force isn't going to be competitive. The competitive lists have maybe 2 Russes at 1500. With primary anti-tank handled by Hydras, Sentinels, and/or Vendettas. Because Vet Chimeltas are cheap and good at killing both infantry AND armor in the way that Russes really aren't.
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