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Does anyone voluntarily disembark their mechanised vet squads from their Chimeras and if so, why?
The main reason to disembark would be to allow the squad to receive an order. That's very situational, of course. In 4th Edition there was an army doctrine in which every infantry squad took a Chimera. It was reasonably effective if all of the infantry used lascannons and the Chimerae were tasked with anti-infantry. A particular strength of that list was that enemy units couldn't consolidate into other units when the Chimerae were placed between infantry squads. I think the concept is still viable in 5th Edition, this time with Chimerae being used to wall off the sides of the table to prevent outflanking and to countercharge with flamers, but the increased availability of special weapons means I'm not likely to see anybody try it.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
There's a few situations where you really need that extra range you get from moving 12" and disembarking compared to the 6" you'd normally get if you wanted to blaze away from the inside. An example might be getting a 4xFlamer PCS to burn whatever CC-unit is about to hit your lines.
Disembarking also gives you almost 3" more on contesting / taking objectives, although this one is purely theoretical as I've never done it.
I've disembarked several times in games. Biggest one would have to be playing against chaos marines. I really need my opponents daemon prince dead, took a wound off of him the round before, but I scooted a chimera 12" closer, disembarked my plasmagunners, and rapid fired that sucker to death.
With the way the squad was position I was out of line of sight from the rest of his army and I just hopped back in the next turn and started driving around again. Hoping out of your transport allows for some great tactical options.
Orders, extra range, or if your tank is shaken/stunned.
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Is there a sneaky way to still use the hull flamer but get your men out so that they can also all fire? Or is it a case of powerslide and then use the flamer next turn? It's too bad we can't cut holes in the side of the Chimeras, not having access points doesn't seem to do anything positive for the armour rating...