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They are assassins if used correctly. Since they are held in reserves, they will usually arrive 3-4 turn, usually by then the enemy attack is well on the way. Something is bound to be out in the open, crossing open grounds, hiding behind cover etc.
That is when the Storm troopers deep strike dangerously close. With their reroll they usually can avoid mishaps to deal their ap3 death.
First game, against Space marines, they came down and killed a chapter master on bike hiding behind cover from my lascannons. And managed to survive being shot at for the next 3 turns absorbing crazy amounts of fire while fleeing.
Second game, shot down a land speeder and later proceeded to cut down a few more camo scouts trying to grab last minute objectives. They really shouldn't have left cover when the glory boys are around.
Third game, nids, swarm army, landed with intention to delay a 20 hormogaunt brood. First Rank Fire Second Rank Fire by a 3 squad infantry blob shot the brood clean leaving them with no target. Which later drew fire from 3 Zoantropes for 3 rounds and not die.
Fourth game, Blood Angels new codex. Opponent left a 5 man bolter squad at edge behind building next to objective. Glory boys landed and shot them all dead in one volley denying the enemy one objection. Can I say "Mission Accomplished?"
"Update"Fifth game, against Space Marine, First turn drop pod with Iron Clad, lucky that I reserved everything. Stormtroopers came in 2nd turn, right 4 inches behind, Boom blew it up caught the explosion no one got wounded. Although next turn got cut down by 3 scout bikers after being shot at by an assault cannon landspeeder.
Most people discount them as too expensive S3 is too weak, cover saves a plenty etc. I think their strength is kind of like springing an accurate ambush. When they arrive, they usually arrive where their guns are most useful. Cutting down the enemy in open ground.
Anyone else tried them with any success?
Last edited by Sun the Unwilling; April 12th, 2010 at 16:37. Reason: Update
"Hard pounding, gentlemen: but we shall see who can pound the longest."
Arthur Wellesley, Duke of Wellington
Ive played with them several times and am still toying the idea of using a few of them in my airborne list. Anyways the highlight of these guys with me was playing space wolves. His whole army was rushing me except a 5 man lascannon long fang squad needless to say i landed next to him and wiped out all of his anti tank. Good Day.
Real players go Guard....Real Men go Airborne!
I'd prefer 'em with meltas so they can pop armor, but that is easily the best way to run Stormies without a Chimera.
Check out ==My== blog: www.bnhblog.blogspot.com
Definitely agree with =Me=.
I've been experimenting with 3 units of 5 with meltas (with an Astropath to get them in quicker) and must say they are a pain in the ass for the opponent.
I've continued to take them despite the point hike for fluff reasons, but I have been pleasantly surprised by their hardiness and damage capability.
One game, I gave them 'move through cover' to cover more ground in a city fight. They helped kill a large unit of scouts that had infiltrated first turn then killed a combat squad of assault troops. They also helped finish off a enemy remnant in close combat; you have to love the pistol/ccw they are equipped with. I'd say they did their fair share that game.
They've served me well by denying objectives and bringing down big targets as well.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes
I also think they can add an element to your force that is more important than points cost (like IG are cramped for points anyway).
Deep Striking works great.
Now try putting them in Chimeras and scouting/outflanking them. It's my fav.
What squad size works out best? just the minimum of 5, or does it works out better when you have a bigger squad?
Edit: ow i already found it in the rulebook. That's really nice! that gives the stormtroopers a nice perspective!
Last edited by Tomzy; April 8th, 2010 at 11:26.
Yeah, the only thing they can't do is bring the Chimeras along when they deep-strike or infiltrate.
~shrug~ I haven't used them. I don't have anything better to do with my platoon command squads than make chimelta bombs out of them, so I have the role filled and don't need the stormies. Plus, I'd rather use the points on another line squad in a chimera with an autocannon. Nothing's better than a scoring chimera blasting away with three heavy weapons...except for spamming six such chimeras!
I guess what I'm saying is that there are other ways to achieve what stormtroopers do, and they don't fit in my mechanized list. I'm glad someone's found a use for them, mine are on a shelf collecting dust.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010