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So iv gotten back into the spirit of 40k about a 6 month dry spell, and i sort of wanted to start Guard after looking at some Forge world stuff. Now what really caught my eye was the Elysian Valkyrie conversion.
Now to the point, is Valkyrie / Vendetta spam competitive, or a more friendly list to play? Iv only really glanced over the IG codex recently, so i decided id get back on my Librium account and ask the vets.
thanks and cheers
~ Kamigawa ~
I have heard good things, I think you sacrifice a little for the fluff but you should be sorted against most enemies. The speed is just brutal, very little is going to be able to catch you and you can mass your forces in return to defeat the enemy army in detail. A melee army like nids will just get massacred.
It was competitive for a couple of months when the new codex first came out. But then, like Nob Bikers, they lost their shine as people adapted to them.
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well if ur gonna do vendetta spam, then, for obious reasons, I'd sugest Vets for troops w/ meltas, flamers, and Missile Launchers w/ 2 HQ commands(w/ one commander as Straken)
add the multiple missile pods to whipe the place clean of mobs (2x str 4 ap 6 large blasts per valk per turn). aircraft-wise id do 6 valks and 3 vendettas(for anti armor), vendettas carrying the multi-missile pods.
(i was thinking about doing an aircav style army as well, but my mass infantry army is doing just fine )
I have two 1500 point lists for vendetta aircav armies. Both have 6 vendettas.
The veteran list takes a CCS and 5 vet squads with 3 meltas/plasmas each.
The standard guard list has a CCS + 35 man platoon on foot with decent weapons (ML + Plasma). I then take 2 cheap platoons with flamers (and 3 meltas in the PCS) to travel in the vendettas. This force gives a decent force to act a s fire support and claim home objectives. The big platoon also encourages enemies to advance towards it as often happens with enemies fighting guard. At this time the vendettas plod around the backfield shooting tanks. As the enemies get close the skimmers can move in and drop off the passengers or even zoom off 24" forewards and deposit scoring units near enemy home objectives.
Quorn! - Protein for the Protein God.
Air Cav is a very cool (and expensive) army, but they have a lot of problems if you go pure flyers. The biggest ones are squadron rules (you can fit in 9 flyers, but it's 3 units of 3), lack of heavy armor, limited target selection for you and your opponent (you can only hit 3 at range, all he has to hit are 3), and the inherent squishiness of guardsmen.
It can work, but it's not as flexible as your typical mech/hybrid list. I'm partial to Straken air cav.
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Actualy, on page 70-71 of the planetstrike book there is a list for Creeds own elite air Cavalry. Creed and 4 vet squads in vendetas. I was looking into this as a viable army and I found that Creed actualy has an order that forces guard into asault with furiouse charge and feerless. I don't know, 80 s4 I4 attacks wherever you want it sounds preety good to me.
I don't think for the Honour of Cadia will bypass the normal restriction blocking you from assaulting out of transports. That is a rather fierce rule though and with some preparation would be really nasty, noone expects guardsmen to charge - I like it!
Running a list with 6 Vendettas is fluffy and can be devastating but it does have some drawbacks. I have been tweaking my list (constantly it seems) to better my army when facing a whole slew of enemies. There are several pros and cons to this list:
-Alot of people still have never faced it before, which means that at first you should have good success against players who have never faced this list.
-Fast and Hard Hitting. Its getting to the point where i dont know how many times i have won the game by playing very aggressively with this list, and even using the "alpha strike" technique really helps. I have found playing very aggressive against Tau and other shooting armies really seems to mess with them and i have not lost to a Tau player yet as i am able to get within assault range on the first turn most of the time.
-Firepower, with 6 vendettas (as thats how i run my list) i have enough firepower to deal with both horde and mech lists. 2 vendettas with x3 twin linked lascannons and door gunners gives you 18 shots per turn per squadron and alot of those shots are instant killing/wounding. This in particular seems to scare players with mechanized armies the most as i will be/should be destroying at least 2 to 3 vehicles per turn. Also when disembarking from the vendetta be sure to always give them assault weapons (i run mine always with melta and either plasma or grenade launchers). Granted the plasma isnt assault but the added firepower to take down hard to kill units is beneficial as long as your willing to risk overheating.
-Squadrons, though you have 6 awsome fliers you still have the drawback of them being in a squadron. And though 12-12-10 is decent armor these things can and will be shot down by enemies with enough firepower (especially cursed long fangs with x4 lascannons!!). Also where as you are limited to shooting at only 3 targets a turn with your fliers they ONLY have to shoot at your three squadrons to inflict damage.
-Numbers, probably the biggest drawback i have had with this list is the number of men. Granted you still are fielding 70+ men a game but for alot of guard players that is very small. I always run this list with veterans as i have found x3 special weapons are a godsend but at the same time it is more expensive. Believe it or not i had a 2000 point game where i was outnumbered by marines!
-Cost, this army is very very expensive as i have found out. 6 Vendettas/Valkyries alone costs around $360 then you have to add in the special weapons, men, ect (i did this with steel legion models...thank god for my stores special deal). Also in the points category 6 vendettas/Valkyries with door gunners (+ rocket pods for the valkyries) is 840 points.
Overall these are some of the biggest/greatest pros and cons that i have come across in this list but still i wouldnt trade this list for anything. I love attending a tournament and seeing other guard players with either infantry horde lists, lots of leman russes or tons of melta chimera veterans (the last 2 seeming to be the most popular). Also the fact that i have steel legion infantry figs makes my list that much cooler since every other guard player runs cadians (the Catachans are unpopular where i play, very unpopular). Overall this is a very expensive army to get into and it does have its drawbacks, but personally i believe it is worth investing in. Good luck mate and cheers!
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I don't see why not. I only have use my 1st Cadian Air Cavalry in friendly games but They work well for me. I went with only 6 Valk though. I use 3 in 1 squad for my Infantry command squad and the other 2 for my Infantry squads. Then I do 2 as a Valk squad. I normally fill them as 1 squad of Veterans and the other as my company command. Then I have just 1 valk for my Storm Troopers.
Now I know not everyone likes forgeworld models on the table but I will take a Vulture gunship for one of my heavies. The Vulture gets lay-out with 6 Hk missiles and 2 rocket pods. This list covers around 1500 points. If I go for a larger game then I will fill in with Tanks, Artillery, and special commanders.
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