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I think that all 40k Space Marine Chapters (Crimson Fists, Blood Angels etc.) have their own advantage that other chapters dont get. (correct me if im wrong)
What I want to know is what would be a fair advantage to my custom army? Would getting them some Imperial Guard tanks for example. Would it be ok to use them if there was a good explanation? Maybe they found some abandoned on a battlefield or something.
Ehm.. Space Marines dont loot what they find on the battlefield.. They're not Orks!
Well a loyal renegade chapter just might.. but I think most would consider themselves far too proud for such things.
Ruleswise I'm afraid you'll have to do with what's to be found in the GW codexes. You can't just mix and match units from different ones though (unless house ruled or apocalypse).
Say you want your custom army to be stubborn to represent whatever, you'd have to do with a standard SM army including a count-as Pedro Kantor or a count-as Darnath Lysander.
Check out the different SM codecies and pick whichever works the best to represent your custom chapters fluff (Space Wolvees used to be able to take Russes, no more though).
C: SM, C: CSM, C: BA, C: DA, C: BT, C: SW and maybe even C: DH.
If you want a chapter that diverges even more from the Codex Astartes than what can be found here you might aswell go and turn yourself in to the inquisition and save them the trouble of hunting you down.
I've been thinking of actually branching out. Once I have a decent SM army I will start a new IG army. But I will usually be playing house so mixing isn't too much of a problem unless I go to a GW to battle. As for Apocalypse that all depends on how much Apocalypse is.
House rules rely upon the entire player base to be mature, responsible, and respectful of the rules and other players.. that's a nigh impossible dream, from my experience, especially with competitive games such as WH40k.
I suggest writing your fluff, but sticking to the rules. Space Marines cannot take allied Guardsmen for a reason - first, it doesn't fit with their fluff --and if you write yours properly, it won't fit with yours either. Even if, for some reason, the Minustorum allowed your Chapter to requisition a few regiments, the IG simply could not keep up with the SM. SM fight as a spearhead, or as shock troops, hitting hard and fast and moving on. IG fight as an immovable mass of bodies with overwhelming firepower. SM are the hammer, IG are the anvil. Even in circumstances where the hammer strikes the anvil, the two forces would either be in two different engagements, or it would be an Apocalyptic battle. In either case, either army would be fighting solo in a standard WH40k game.
Simply put, I encourage you to raise the two armies and write their fluff to suggest that they're attached to one another.. but follow the rules and don't use them in the same engagement. For those circumstances where you find it justified that IG will fight along side your SM (it just doesn't happen the other way around), you could use either Inquisition codex to field allied Inquisitorial Storm Troopers, representing the elite of the elite amongst the IG, who actually are capable of keeping up with their super human brethren. This is the only point where you /might/ be justified using house rules to allow you to use Forgeworld's Imperial Armour updates to modify C: Inq to allow you to field IST with updated Rhinos and Chimeras.
I plan on getting Apocalypse then getting a small IG army to start and then maybe build it into a ful army.
I am doing what you are doing, that is starting Marines, then going onto Guard and making an Apocalypse army. To be fair, it's quite fun.
I did know someone who added special rules to their army, in 4th Ed. He's moved away, and this was two-three years ago so I can't remember the details. You probably could, but only if you weren't stupid like 'my Space Marines all have 2+ inv., their weapons are Twin-Linked and my Tanks -1 on the Damage Table'. And tell everyone first!
Space Marines: 4,000pts - 7/7/2
Imperial Guard: Under Construction...
EDIT: But really, I recommend just playing by the rules. Once you start house-ruling you're opening up the door for a lot of retarded shtuff to happen. Some groups do it fine, but many, IMO, do not.
Yes, what is wrong with playing the game the way it's meant to played? You should pick an army and stick with it until it's complete, then move on to something else. Don't just say i want a space marine army with some IG tanks because there all around better, each codex tries to have a balance, and when you start mixing units from different books then you loose that balance.
Weather your friends agree or disagree to your home made rules doesn't matter, since you won't really know how balanced they are, i have seen people create rules, and then have some set backs to counter them, but it still doesn't matter, since it's not known if the changes made are truly balanced.
Leave the rule making to the people who actually make them, play your codex the way it says it's meant to be played, and from your age I don't think you should even be thinking about apocalypse yet, play the game, learn the rules, follow the rules, make a list, and stick to it, and then when your older and have more experience in the game then start thinking about having an apocalypse size army.