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I am starting a new IG army, after having played SM. I cannot decide which weapons to take in my heavy weapons squads. Is anyone able to inform me of the pros and cons of the weapons available, both in the teams and attached to infantry squads? Or if possible send me a link to a previous thread which explains it.
Autocannons ftw. They're cheap, versatile, and don't require orders to be effective.
I would also accept lascannons if you can get them orders reliably (Kell, Com Lord).
MLs are too pricey and saddled with 1 shot at BS3 (LCs and ACs are better), HBs are inferior to ACs in every way that matters, and Mortars can be easily replaced by ordnance of any type.
Heavy weapon squads have low leadership and all 3 can be killed in a single lucky multi laser shot.
I would only ever use heavy weapon teams as a part of an infantry squad.
Heavy bolters are a good choice. They're effective against light vehicles and all infantry while still having a fairly low threat threat profile. Missile launchers work well too, particularly when firing three frag templates at a bunched-up enemy squad. Lascannons and mortars are the only bad choices. Lascans are too serious a threat to be wielded by such a weak unit and mortars are generally ineffective.
For infantry squads, I only use lascannons. My philosophy is that there isn't much I can do about my squad's accuracy, so I compensate by issuing guns that are big enough to kill whatever they eventually do hit.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
autocannons and lascannons mixed in with your infantry squads seems to be the most effective way to field them
Heavy Bolters are trash. They don't threaten light AV sufficiently, enemies in cover don't care about them (plus you can get better anti-infantry literally anywhere in the Codex), and they cost the same as autocannons. ACs simply do it better.
Same goes for ML, they're too general. 3 S4 small blasts? Just use any ordnance, mortars or massed fire. 3 S8 BS3 shots? ACs or LCs perform better against armor.
HWS are fragile, but if you take a good number of 'em (2+ at least) and stick them in cover you should be fine.
Ok thanks for the comments it looks like i will be fielding autocannons in my infantry squads (mayb one squad with lascannon)
but i still have 2 HWS tht i still havent assembled yet, am now thinking like this
lascanons- powerful, too many points for such a weak squad, too specialized
autocannons- powerful, not specialized but good against infantry + light vehicles, possibly too many can b a bad idea?
mortar- cheap(FREE), not powerful, much better things like it
h. bolter- good against infantry + relly light vehicles, cheap, too specialized
missile launcher- versatile, not really good at anything in particular, only 1 shot
so thts my inf. squads sorted out, but autocannons in HWS aswell? overkill or simply best option to take?
P.S. im guessing the IG autocannon is gd against infantry, and the SM one is good against tanks?
Last edited by Praetor; April 12th, 2010 at 15:23.
I generally would go with the autocannon- decent amount of shots, allright ap, gd range, pretty high strength (I use mine to dust enemy transports so my real powerful guns can shell the men who were previously inside their transport)
In HW squads, I'd gor for lascannons, provided you have a good command structure the yare deadly with bring it down
isnt las cannons 20 pnts each so thts doubling the cost of the squad (now 120 )= bit of a waste for such a weak squad that can "be killed in a single lucky multi laser shot. from sonoftheemperor"
ACs are generally your best bet because they are so cheap and versatile. LCs work best when you have orders coming in reliably to make the most of them.
I wouldn't put LCs in a HWS unless you have lots and the necessary command structure to get the most of them (Kell, Lord Commissar). For roughly the same price, Vendettas just do a better job.