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The Deathstrike missile has a variable blast: D3 + 3". This means a 4" at minimum, and a 6" maximum.
Ok, so everything is hit by strength 10, AP 1, and counts as ordnance against vehicles which gives you extra chances
for penetrating armour.
However, seeing the blast being between 4 and 6", how much can you actually kill? Say you roll a hit with the scatter dice
on a squad of Space Marines (10 strong). First of all, all the Marines need to be close to each other to score hits on all of them, and then you still have a 1 in 6 chance to roll a 1 to wound.
At first, I thought the D3 + 3" blast rule was for the radius (meaning between a 8" or 12" blast, but after a few seconds realized this was not the case.
What am I missing here? What can you effectively kill with this one-shot weapon? Where will you shoot it to maximize damage
when it scatters?
Innovation suffuses this hobby like a tea bag in the boiling water of play.
"Once the final position of the missile has been determined, mark the impact point with a counter and roll to determine the blast radius"
I WANNA GET STUCK IN WIT DA BOYZ
As previously said, the roll is to determine the blast RADIUS. Meaning that you'll have a blast marker with a diameter of 8-12 inches. This is actually houmungus, and is to me one of the FEW trhings that speak to me about the Deathstrike. Seems like a fun thing to try some time, but I wouldn't expect anything from it.
If you hit the center of an armoured column with it, i'd be as happy as a badger with a broom. But, against Orks and the like, not so much really. Hordes tend to have quite big spacing inbetween them so even the great 8-12" template won't be that effective. You might cover a unit and a half or so, perhaps.
Just me oppinion ^^
best case scenario would be hitting between some armored squadrons or similar, or perhaps if the enemy just unload 2 land raiders filled with only 5++ terminators to utterly destroy a unit, then your missile landed in the middle of them all, getting you 2 land raiders, and 2 termie units. never going to happen, but thats one of the best scenarios.
In actual gameplay, it would be good for clearing a unit off an objective, but so would a collosus and that gets to fire every turn.
Most Notable Achievements:
Killed a Revenant Titan in one shot.
Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts.
You wouldn't hit the units inside the transports, only the transports themselves. So in this case the Termies would come out more or less unharmed in most cases, just maybe teaking some damage from a Explodes! result. And I wouldn't bet on the Deathstrike against LRs anyways.
But it's right as you say. Armoured columns of transports would be the best of targets. Things such as mechanized Eldar, Tau, SM and IG come to mind as to where this thing might do the most amount of damage.
But, i'd still refrain from using it. Could be fun once in a while for a fun-match though, but then i'd bring 3
These days, many of the IG lists I see are composed almost exclusive of one-shot 'weapons'. Zip up, get in a good melta/flamer volley and be pleasantly surprised if the Vet squad is still alive next turn. Surely it isn't the 'single-use' part that is turning off players? Maybe it's just the Manticore being a generally better purchase.What can you effectively kill with this one-shot weapon?
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
It's the "You can't chose when it fires" part.
AFAIK, the only trick I know is to have an inquisitor and a pair of mystics direct it to fire on a target to bypass it's "T minutes 5 minutes and counting" rule.
While One rule says you can't fire, another says you may take an immediate free shot.
You're an angry angry fellow. Simmer down a little.
Last edited by cKerensky; April 20th, 2010 at 01:33.