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So ive been looking at the list people make and i wonder why no one uses Emperor's Tarot?
Personally i think its great for a few points we can increase our turn roll! I hope its not taken out of the new codex because it has always worked wonders for me.
I think that part of the reason its never used or often overlooked is because may dont know how it actually works. Though the text is oddly written when read carefully one see that it involves two rolls not one. The first roll is to see if the dice rolls are different and the second roll is the actual turn roll. There are cases when this piece of wargear is not need, such as scenarios, but in most cases it helps. First turn doesnt increase your chances of winning- ie its still fifty fifty, but it helps with the tactics you put into your list. Say im running a blizt list- well i probably want first turn and emperor's tarot helps that.
well thats my question to you guys and also i was wondering if you guys had any other wargear/unit that you use effectivly but generally feel is under rated?
for me targeters and grenade launchers... more so targeters- they are a beginers' best friends. grenade launchers are just sweet! and i never leave without one when im playing orks! their light armour tanks and low armour saves makes this weapon shine! plus i can move and shoot 24", thank you!
Ironically, I hear more about Imperial Guard armies taking Inquisitor allies w/dual mystics and the emperor's tarot than I do deamonhunters. As a matter of fact, I was probably the guy in the IG forum a little while back telling them that they should always get the Tarot if they ally Inquisitors. It's one of the best wargears you can get at a bargain-basement price - our secret weapon.
Another wargear I like a lot is the incinerator. For only 10 bucks a pop, I always get 2 for my PAGK's in a LR. They help mitigate the need for 10-man squads that die too easily. It's probably one of my favorite temp weapons in all of 40K along with flamestorm cannons and hellhound guns.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
i agree. the incinerator is great, but i never use it unless against horde armies that i dont mind getting up close and personal with. its S5 which is nice! and no inv. save and cover save at ap 4 screws up orks big time! i like it but your right its normally over looked by the psycannon probably because people like to be able to have that distance. i dont mind getting close though and i often take one on my terminators over the psycannon since i normally put them in a LR anyways.
Though not found in most people's lists some of my favorite wargear options are combi-weapons, psybolts, and digital weapons. These help me make a techy inquisitor who is accompanied by 3 warriors with plasma guns, sages, mystics, etc. It would be fun if digital weapons got a boost. I love the description of one such weapon in the opening of the Eisenhorn trilogy (a prosthetic finger containing an expanding carnivorous worm). I'd also be sad to see hammerhand go.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes
Most people not talking pure GK lists take an inquisitor anyway, and pure GK lists are pretty hard to run, and 15 points isnt a massive dent in your resources, i personally dont use it because my rolls are never close, i tend to either roll a 2 or a 5 for table sides, and only a handful of times have i ever rolled otherwise, stupid dice gods trying to be consistent.
Grenade Launchers i use in my IG army all the time, easy to use, 3 small blasts are nothing to shake a stick at, tyranids hate it, orks hate it, hell i have killed 7 space marines with 3 grenade launchers in the past in 1 shooting phase, ok my opponent hadnt spaced his models out so i hit 18 of them with 3 rounds, but now with tyranid mycetic spores, at 24" away you can wound it on a 2+ and ignore its save with a Grenade launcher, again i dont take them for my inquisition due to the cost, i may aswel take plasma guns or melta guns, but they can still be useful, and i have seen other playes taking them.
Fantasy : Empire, Chaos Warriors, Chaos Daemons, Vampire Counts, Beastmen, High Elves, Lizardmen( but i have opinions on every army just not the money)
40k: Black Templars, Imperial Guard, Dark Eldar, Tau (thinking of Eldar)
Honestly ive recently started to use the grenade launchers in my IST because ive been getting better at keeping my rinos alive longer while moving them around... the problem i found using this tatics with rino is that they tend to be far away often flanking... I only take one grenade launcher and not every squad has it only like two... i never put them with melta, only with plasma as plasmas can stand still and fire 24". Basically since im DH pure i can only fire one weapon from my rino so its often the grenade launcher if im out far flanking or the plasma if im up close and when the rinos gone i just have them stand i cover and fire both.... im still playing with it and i like the results, its givin me more options on the battle field and makes them a bit more unpredictable. S 6 is no joke on a side shot or rear shot at times to tanks and that blast about half the times gets a wound per round.
as for emperors tarot ill admit its not game changing but i like it for it adds some coolness to my army... often times ill get the same either 1 3 5 or 6 on turn rolls never 2 or four, however the dice gods favor me since my opponent often rolls different for emperors tarot but the same for the turn roll- it pisses my friends off and i just laugh! )