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I currently have a heavy flamer immolator but am wondering if it is worth changing it to a multi melta immolator? I have a meltagun equipped dominion squad inside it but they dont seem to be able to take much out on their own and I am wanting that extra anti armour punch that I will hopefully get from the multi melta
I know that it means that i will no longer be able to move 12" and shoot but I found that I never realy shot much anyway with the flamer...maybe thats just me though
So what are your thoughts on this?
Have any of you guys had any luck with it?
Any and all comments are greatly appreciated
As it stands, Immolators are a tricky thing to manage. They are relatively weak, with only the same armour as a Rhino. By adding a Multi-Melta to it, you're making it a larger target, thus severely decreasing its chances of survivability.
By and large, many will tell you (including myself) that your points are better spent on getting another squad of sisters with a Superior and an Exorcist. Exorcists are ridiculously awesome for their points cost, and you can never have too little Faith.
If you're dead set on having an Immolator, I suggest either taking an Exorcist anyway, or a small dummy squad with a rhino that helps cover your Immolator. In both cases, you want something that'll draw fire away from your Immolator. The Rhino does this by rushing forward ahead of the army, forcing your enemy (hopefully) to want to deal with it first. The Exorcist is usually perceived as the larger threat, and more often than not is. Any experienced player will make Exorcists dead quick.
All in all, Immolators can be useful, but they don't fit in with a "classic" competitive Sisters list. And its very hard right now for any Inquisition army to remain competitive.
Immolators are not bad at all, and multi-melta does a decent job if you really want it, think about it having an effective range of 18" against heavy tanks and an astounding 30" against smaller tanks (think immolator =) ). I would make sure, though, that you will have several immolators on the board if you do this, assuming that it is a larger point game ( 1000+ ), because if you have a few pieces of armour on the table they will go faster back to the foam.
I would agree with Adrian that Exorcists do much better job in anti-vehicle/nob department and have an advantage to stay out of harm's way due to their armour and range while at it.
I would suggest to replace dominions with just a regular squad of sisters, its a less-juicy target point-wise for an opponent and has a greater chance to survive. When I used to bring an immolator to games people didnt even know what it was but their instant reaction was "KEEL THAT FING!". Hence replacing it with a rhino (or a repressor in my case) full of sisters became a choice to save points and to allow it ti live a few extra turns providing a better firebase/transportation.
Other options for tank-busting I would highly recommend a canoness with an eviscerator and a jump pack or a seraphim squad with inferno pistols, but also remember you can never have enough exorcists in your army!
Using sisters per IA update provides great amount of competitive boost, but it gets harder to compete against newer codices of FNP+I eat MEQ for breakfast.
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Sorry guys I should have said so in my first post but my immolator is allied into my daemonhunters army so I wont be able to take an exorcist
Generally I have had good luck with my immolator surviving as my opponents usually target my dreadnought or troops while my immolator lurks around in cover waiting for the best opportunity to strike and there will be plenty of guardsmen to cover it and provide a greater distraction for my opponent (oh my gosh look at that squad of 30 guardsmen!! Shoot shoot!!!...well thats the idea anyway )
As I build up to 2000 points I will probably take a squad of seraphim as you suggest WhiteRussian or maybe something similar...celestians (i think their name is)
If you have 4 meltas riding in an immolator, it doesn´t make it a bigger target with a multi melta than it already is. The problem is that you have to get your meltas 6 inches closer to the target than the multi melta. So when you use your sisters´s firepower you will often waste your multi melta´s and vice versa.
I use my multi melta immolator as a "transport" for my heavy bolter squad. In this way I create more big targets for my opponent.
My opponents usually find that they have better things to shoot at than my immolator...and the immo has more than once turned the tide of a battle. twinlinked heavy flamers are not to be underestimated. Put it this way, you can get multiple multimeltas in a squad, but only one heavy flamer...and since multimeltas shoot a lot farther than flamers, adding the mobility of a set of tracks does more to improve the usefulness of a flamer than it does a multimelta. My vote is to keep the immo flamey!
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1. How exactly are they tricky to manage? You play them just like you do any other tank. You drive forward. The only problem that you are likely to run into, is not tripping over yourself. i.e. You have to worry about not boxing yourself in as your opponent shoots your tanks. Of course this is only a problem if you field a large number of tanks. And then it is not a problem that is with the immolator, it is with all tanks.
2. A ten girl squad, with a meltagun and a flamer, 203 or something points. You can almost get 3 immolators for that price. I don't think we have time to get into the problems with the exorcist. But in my opinion, they are horribly unreliable. I would rather spend my points on something that I know will do what it designed to do when the time comes.
Maybe, five stormtroopers, with two meltaguns, and a heavy support immolator. Total cost = 135 points (OMG!)
They are troops. They have strength 8 shots. They have an effective range of 24 inches against light tanks, and 18 inches against AV12+. The list goes on and on.
3. You don't NEED exorcists to cover anything. Sure you can use it to draw fire, that is a tactic. At 135 points, that is a pretty expensive "tactic". I'd suggest more immolators. When you have more than say 6 light tanks on the field, then you opponent has trouble figuring out what he should shoot at. While you are getting more things to shoot him with.
4. I will agree that the immolator rush army is not a traditional sisters list. It doesn't rely on faith. My immolator list has 6 pieces I think. But I can't agree that sisters can't be competive. Maybe you should stop playing a "classic" 4th edition list, or relying on your exorcists to do all your work.
my two pennies.
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With the guard, you can get several heavy weapons to sit back and shoot shoot shoot. That will further decrease the need for an exorcist, and will give you more troops to score with.
Celestians are a staple in almost all sisters lists. I would highly recommend using you elite slots for these girls. They are the big beaters of our codex, and they are worth every penny.
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For the record, Allying grey knights to a sisters army is fantastic. They can use our transports! Take 2 6 man GK squads and put them in immolators and voilla you have a scoring immolator with a melee bite! If you really wanted, instead of buy an immolator only as a HS, you can buy small ret squads with an immo as a dedicated transport'. Let them sit and lay fire while the GKs use the ride.
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