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The hum of jump packs. Red dots drop from the sky like a rain of blood. The roar of chain swords, and then silence. The Blood Angels descend upon their enemy like none else. Certainly the swiftest at least among the unmounted Astartes chapters, the Blood Angels excel at close quarters and get there quickly - and few can withstand them...
Codex: Blood Angels has been out for a month now. What are the impressions?
What are the advantages of Blood Angels over the other chapters? What are their drawbacks? Is the Black Rage blessing or curse? What builds and tactics work best? Which armies do they excel against, and against which armies do they suffer difficulties? Which units are over-, which units underpowered? Discuss.
I think the codex was poorly written, very competative, but rules are missing where they should be. One example is Black Rage. You only get advantages for succumbing to it. At minimum I believe they should get a disadvantage such as Rage USR. The Blood Angels have a decisive advantage to most other marine Dex's. The one exception is Wolves (Only because Grey Hunters are so damn cheap!) The Blood Angels, atleast from what I can tell from playing against them and owning the codex, don't really have a weakness. They are good all around, and show up other chapters in more than one area.
Blood Angels will out combat the pants off of any other Marine chapter out there, and from what I've seen, out combat every Xeno's Race. The only trouble I have ever seen a Blood Angel have is playing Imperial Guard. With all those Leman Russ's, kiss feel no pain good by.
I am very upset about the Decent of Angels special rule. It totally dismisses the Deep Striking rules as you will get 75% of your all jump pack army in by turn 2. Deep striking was always a risk until now, not knowing when your squad will come in, but not a problem for the Blood Angels, they even only scatter 1 d6 instead of the standard 2.
By no way do I think this Dex is unbeatable, or even really that cheesey, but it's almost like Matt Ward was pissed off that he never won a game with his Blood Angels army and decided to change that with the new Codex.
Last edited by Wolf Guard; May 5th, 2010 at 18:40.
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
My blog - http://wingsofsanguinius.blogspot.com
Been here nearly 10 years and still haven't managed 500 posts.
I agree that I believe the codex was rather poorly written. Well, maybe not poorly written but poorly organized. Like Mephiston allowing you to take an Honor Guard he can't join. That's just silly. I understand the intent that he can't join units because he's not an IC, but they certainly don't make that obvious off the bat and it seems like he's a normal IC. Ditto for The Sanguinor.
Which is another thing, I strongly dislike the Sanguinor's name as well as his overall lore. He seems like a cheap explanation for a strong character. I like his rules and his models, but he could have been introduced in a much better fashion.
Commander Dante also got the short end of the stick on just about everything. He's an amazingly cool and interesting character and even after all these years I still like his model. Yet, I doubt I'll ever play him outside of the rare occasion where I force myself to play him just to say I did.
Luckily, those are about the only things I dislike about the codex. Everything else is awesome.
1.) Other than the aforementioned issues I love what they did with the special characters. Astorath is an amazing edition and I really like his canon and how he ties into Lemartes who got some much needed love and a kickin' new model. Also, I really like that you can take the 'lesser' special characters as non-HQ choices with Corbulo being an Elite and Lemartes being an upgrade. Tycho is awesome and gives us a real tactical commander choice or a non-Astorath choice for a DC-centric army. Mephiston, my favorite Blood Angel since I started the army back in the last century (God I'm getting old) is also super-beefy and awesome.
2.) Our army- or near-army-wide special rules of The Red Thirst and Descent of Angels really give the army some spice. The Red Thirst is MILES better than the old roll-or-move rule because it lets me actually use Devastators and heavy weapons in general without a general unreliability of the past. Descent of Angels lets you really go all out with Jump Infantry, which is what the army is all about anyway.
3.) All of the FOC categories have amazing choices. So much that it actually becomes a question of what to field. Chaplains, Terminators, Sterngaurd, Dreads, and Sanguinary Priests as Elites? I want all of them not just 3! Same goes for everything else. The best change is probably the Baal Predator in the Fast Attack slot. I don't like bikes and speeders personally so a pair of Baal Preds and a unit of Vanguard make me a very happy camper.
4.) All of our vehicles got some amazing love. Both in the boosts to dreadnoughts and their upgrade options and the Fast trait to all of our non-Land Raider tanks. An AV13 vehicle that can shoot 8-10 AP4 shots while still moving? Or how about a Whirlwind that can still move and fire it's Ordnance Barrage? Yes, please! Also, Rhino-Rush is actually useful again without being ridiculous with an 18"+smokes first turn move then a disembark and assault. I'm loving vehicles again, and with how papery thin they were in the past and how much of a treadhead I am, I absolutely love these changes!
5.) The new Stormraven is pretty ludicrously good, but you pay up the nose for it. For its power I think its better-costed than the Valk/Vend spam of IG, so that makes me happy. I won't feel forced to use it, but when I want to use it then it's actually viable. It also works perfectly into the feel of the army by specializing in deploying Jump Infantry and Dreadnoughts to the front lines. The lore introduction could have been stronger, but I don't think it detracts from the new entry as much as the Sanguinor's did.
6.) The Death Company have really been tuned well I think. You get some great units for a reasonable cost, but you have to really invest in them to make them really scary and the points add up quick so you can't go too overboard. The simple fact that it's not RANDOM and that I am not obliged to take them or pay for them through other units is a huge relief and makes army building a lot of fun.
The only thing in the book that I'm 'meh' about is the Sanguinary Guard. They seem slightly over-costed and they don't seem to fit a particular role that isn't already filled by our other assault units. They seem like just another type of Honor Guard but without all the unit-buffing coolness. If they really wanted to just sell new models that looked awesome (because they do) I'm not sure why they didn't just make a new Honor Guard squad with wings?
Overall though, I think I like this codex much in the same way I liked the update to IG. It made army building much more versatile. There are more viable options than ever before for just about every FOC slot. And, unlike IG, there isn't a "spammy" unit that I feel needs to be in lists (melta-vets in Chimera/Valk) nor are there units that are useless or near-useless (Ogryns, Rough Riders, Ratlings). I might not like the Sanguinary Guard, but they aren't bad they're just somewhat redundant.
And in the end, the more options you can realistically change up the more replayability you get out of the army before they feel worn out.
What is really annoying for me is that they didn't redesign Dante Or Memphiston. They still look good but they tend to look small when next to a sang priest or Astorath and the sanguinor.
However thay did redesign Lemartes which was the most ugly model i have ever seen. Also the new DC is bloody awsome. i mean thunderhammer and infernus pistol would put so much fear into the enemy.
FOR THE GREAT SANGUINIUS AND THE EMPEROR....red and black all the way.
Theme song for the Death Company. "Gory Gory" By the men of Easy company, 101st Airborne, 506.
I wasn't a fan. They have very random units. Dreadnought Librarians? Gunships? Special Wargear with Blood in the name for no reason? I think GW is trying to capitalize on the world-wide vampire obsession....
The army seems fun to play but the lore kind of got butchered. I have a big problem with new Marine Codexes having straight up better units than other Codexes. Why do only BAs have access to Librarian Dreads? Why do only they have gunships that drop men into battle? Other Marines Deep Strike, use aggressive tactics, etc. I guess there has to be a "New Codex gets it first" but the units seem silly to me. Not one of the Codexes that excites me, I guess since they did a good job with 'Nids it was to be expected.
Ha I was thinking that too.I wasn't a fan. They have very random units. Dreadnought Librarians? Gunships? Special Wargear with Blood in the name for no reason? I think GW is trying to capitalize on the world-wide vampire obsession....
I think that a lot of those units you talked about are probably gonna end up in a new SM codex, since GW seems to release SM codices pretty regularly. The Blood(fist, talon, whatever) thing is pretty annoying too.
Still, as far as the 'dex is concerned, the only real issues I have with it are not really game related.
Formerly known as SimulatedSnowman
Yeah the last few releases I've found a couple units that made me go "Oh boy, these are going to be spammed." and BAs don't really have that. They're an expensive army, so you have to balance very well. SWs can run 4-5 Troops and multiple powerhouse units, that's a bit much. BAs can make a balanced list, with some fun things but nothing that induces eye rolling. I suppose in that vein I liked it but I didn't like a lot of the lore and random units, even if they will be added to Marines. I mean, there have never been stories of Librarian Dreads that I've read, or BAs going "DROP THE BLOOD MISSILES BROTHER!" that's just made up crap.