Welcome to Librarium Online!
I play Ultramarines, they are my first army, I got them because they are easy for newbies however I never have liked them and want a new space marine army.
I am not a sure about starting my own chapter so want to use one of the codex armies. I am unable to choose between Black Templars, Space Wolves and the Blood Angels.
Mainly I love the army style for the Black Templars, but the Space Wolves have got great fluff but with the Blood Angels I love the Astroth the Grim model and the death company.
I would like some adivce on which of these to pick and before anyone says it I have read the codexs and that still doesnt help me choose!Thanks in advance!
Last edited by Vulcan; May 7th, 2010 at 10:37.
What makes you bored of Ultra Marines? Is it the play style or the paint jobs?
Wolves, Templars and Angels all have their own quirks and strengths and all have the same oppertunity for some nice conversions and paint jobs. Wolves and Templars will offer you more if you're after conversions and what have you where as Angels and Templars will offer some nice Free hand experience as well.
All 3 armies revolve around getting stuck in but I'll let someone else cover the specific play styles.
its not so much as board as i dont like them, cant quite put my finger on why but it has something to do with them trying to be too perfect, in a way they just dont seem as interesting as the Space Wolves for example.
I play my own chapter - it lets me create my own history with strengths and weaknesses to suit my tastes, while allowing me to switch codexes at will to suit whatever style of gameplay I feel like playing. It's an option to consider. (paintjob is sampled in my avatar)
My advice would be to playtest each army and see if any units or playstyle of the army as a whole suits you.
"Into the fires of battle, unto the anvil of war!"
-This space for rent-
Salamander project log
Any chapter using the SM codex , would be easy for new players. As far as creating a chapter goes, you just use the SM codex and use elements that you like. Though you won't reach the tailoring of a force, such is found in the specific codexes.
I haven't played a Black Templar force, though I've seen some in action. Players tend to create footslogging forces, though they tend to be blown apart at times. I know they have quite a number of rules ( zeals? ), and their scouts are added into the marine squads themselves.
Vikings in power armor, the Space Wolves are close combat specialists which have the "counterattack" rule. Players argue the the Grey Hunters are the best troops in the game, yet I've come up with some dirty tricks using Blood Claws. You also have hard units like wolf riders, and their list of psychic powers are quite deadly. Taking Logan will give you the famed "Loganwing" force ( a list of mostly terminator squads ).
Embodying the lore of the vampire, Blood Angels are also close combat specialists though they are purists at it. Chaplains will greatly boost the close combat effectiveness of any squad they're attached to, so make it a death company squad ( though there is Lemartes ) or an assault squad ( which are a troop choice ). Except the heaviest of tanks, BA vehicles are build for speed which can give other fast vehicles a run for their money. All in all, the BA aren't for the feint of heart.
Last edited by SheBeast76; May 8th, 2010 at 03:32. Reason: typos
I'd wait for the Dark Angels codex. Its bound to be just over the horizon now the others are out, and they will offer you a shooty alternative to all the other "special" chapters. After all, its the 41st millenium and Marines have some fantastic tanks and ranged weapons out there. Why would you want to kill an alien monstrosity with a sword ?
Last edited by praxis; May 8th, 2010 at 12:48. Reason: construction
Jager bombs. Very efficient at wiping out friend or foe.
That's called new army syndrome, everyone gets it sooner or later.they just dont seem as interesting as the Space Wolves for example.