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Hi, I have bought a very large (2000-3000pt) space marine army. It is very generic. Unfortunatly I have not decided on what chapter to make them. Now here are my speculations. I don't want to make my own, I don't want space wolves, not blood angels, nor dark angels, or iron hands, or slamanders, or blac templars, or white scars the reason being they are more common(well at where I play). My question is what chapter should I go. I was looking at crimson fists but they are maybe too generic, anybody know if they have rules and where to find them, possibly online? Also how are the Imperial fists? do they have any good rules, I understand that they have rules in index astartes 2, but i am poor and have never seen it, does anyone know where to find the rules for them online or maybe just want to tell me. Is there any other chapters anyone has that maybe they think i should try, i know i am picky in my specs. I need help!
"That is the sound of inevitability"
To the best of my knowledge, Crimson Fists just use the Codex: Space Marines rules.
Summary of the Imperial Fists rules:
1. May play for 1 extra game turn (ie both players) after end of game (same as Salamanders).
2. Seige Masters. Bunkers are armour 14. +1 Armour Penetration vs Bunkers. (I am not completely certain about the last one, but they are the same as the Seige Masters rules for Iron Warriors, if anyone knows them).
You could also make them a successor chapter of the more common flavoured ones. They generally use the parent chapter's codex, or Codex: Space Marines. This way you get to use a known chapter (possible with special rules), without having an army painted the same as your usual opponents'. Also, there are 20 or so named chapters and paint schemes in Codex: Space Marines which you could use. These often have some, but comparatively little, fluff, which gives you a framework to base your army on while retaining a great deal of leeway. And I can't remember the last time I played against (for example) a White Consuls army.
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Hm..well...ever thought of Raven Guard? They're basicly power armoured ninjas.They're sassault heavy,and specialise in guerilla tatctics.They have a lot of jump pack and lots of lightning claws.You also left ultramariens out of that list..either them or..like corianis said...one of thier succesor chapters would be really easy to play,and not many people play UM succesor chapters.
Raven Guard? Flesh Tearers? Imperial Fists? I think those are all the remaining Chapters who have special rules...
<span style='font-size:14pt;line-height:100%'>[Subliminal message] I AM KING [/Subliminal message]</span>
Hmm, just a suggestion, but he could try cursed fouding chapters, may need some conversion but definatley different
Everything you have been told is a lie!
How about you go ultramarines, I know there not really any special rules other then tyranid killer squads and few not bad charaters neither.
<MortalKombat> stfu mat|t u ****
* Acaila sets mode: +b MortalKombat!*@*
<@Acaila> FINISH HIM
<MortalKombat> omg what! man
* MortalKombat was kicked by Acaila (forward, forward, back, back, forward, punch)
How about Mortifactors? My room mate used to play them, they look pretty cool, I think they wear black trimmed with gold. Or perhaps you could try Iron Hands or look into some of the Ultramarine succesor chapters, there is tons of them
Tact is for people who give a damn. I'm not one of those people.
There's a large list of space marine chapters here (great site btw, check the rest out too) and here. The second one has better pictures, usually at least one marine in the chapter colours, but most of the information is a little old. He hasn't updated the chapters as new codices has come out for example. It's still a great site for information about the less known chapters, with a little text about who they are successors to, if they are codex chapters etc. And best of all, it's all taken from official sources, old rulebooks and such.
The Novamarines are a Successor Chapter of the Ultramarines Legion, and are a Codex Chapter. During the Badab War, the Novamarines were brought in to relieve other Chapters recalled to their normal service duties. In 912 M41 the Novamarines were granted salvage rights to spacecraft and "a portion of the booty" for their part in the war. More recently the Chapter took part in (along with the Blood Drinkers,) the cleansing of the space hulk 'Death of Integrity'; achieving a remarkable 53:1 kill ratio.
An important decision is if you want to use special rules or not. It's pretty hard to justify using Fleshtearer rules for an Ultramarine successor... or the other way around, although using the standard codex will usually work no matter what you do.
You should also remember that the new space marine codex is coming out in a few months, probably way before you are done with the army anyway, (unless you paint like a madman! :) so you probably shouldn't do anything too extreme if you want to be sure that you can use it with the new rules.
I also think you should reconsider making up your own chapter, it's not so hard to think up some simple fluff and a colour scheme. There is a guide to it at Liber Astartes (click on "Tools".) There are also a space marine colour coder at the Warp to quickly come up with a good colour scheme that you can then draw up a little nicer with the help of the two Index Astartes kits (also on the Liber Astartes site.) If you put some work into it they can end up really nice, as demonstrated by yours truly: Fighting Tigers :p
Note that it's NOT my chapter, I'm not Kenton Kilgore :) I just made the images to test what I could do with the IA kit, and since I made them I sent them to the inventor so they wouldn't just collect dust on my harddrive. His page (the Jungle) is a good example of a custom, or DIY, chapter that is as good as any official one.
I used Mark Nutters "Index Astartes Construction kit Version 2" since I think it's the most interesting one even though it's not as pretty as the other one.
Both are black and white line drawings of space marines that you just fill in with colour. I then shaded and highlighted them a bit to make them more interesting, but it's not really necessary.
I would say wait till the new SM codex comes out. From rumors i hear Chapter creation will be a big part of it similiar to the IG's new codex where upgrades/rules can be "bought" for your army.
Dark Angels: 13/2/8
Blood Angels: At the planning board
(I know theres more but these are confirmed/official battles)