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OK, so i play as the blood angles and i just realized that my army is completely different from all other blood angles sample armies and i was wondering how to improve mine for 1000/1500 pt battles.
2X tactical squads with flamer and rocket launcher...170 pts each
1X death company with 4 powerfists 1 thunder hammer and a plasma pistol. 2 have bolt pistols 2 have bolt guns. (yes i now know that i am a massive idiot for doing this) ... 320 points
1X stern-guard with 1 power-fist and a combi plasma that i count as a regular bolt gun as i prefer the special ammo...150points
1X Cato sigars which i use as mephiston lord of death because a) i bought him assembled and undercoated from a friend for 3$ and b) he looks cooler and has the same gear....250
1X AOBR captain...or chaplain for me...100
Miscellaneous squad consisting of 2 rouge trader space marines, a standard bearer for space wolves, (with power-fist and plasma pistol) a space wolf scout (that i painted to look like a medic) and a space marine with an unidentifiable 2nd edition gun that i use as a plasma but looks a bit more like a rocket.
- this is my hounour gard squad for 200 points
I also have 3 1st or second edition terminators (not enough for a squad) one with an assault cannon and 2 with storm bolters, all have power-fists. (sometimes i field these as sanguinary priests, chaplains, captains or librarians, some sort of Independent character) the assault cannon usually becomes a combi gun if i use that model, but i can probably lop the end off later to make it a storm bolter or something.
Sorry about this massive list but how can i use it to field a decent army and what combination of troops should i use. Also if its as bas as i think it is what do i need to buy or what chapter do i need to change to to make it somewhat competitive.
Well done if you made it this far.
Thanks in advance! : )
You need Rhinos badly. Foot Marines don't work, it's just how the game is. You also need better guns for units, Meltas and so forth. That and you really need Assault Marines. They're BAs signature unit and they're very, very good. I didn't quite read if you have any as that was a really bad block of text, please space it out and use some grammar.
Get Assault Marines, get Rhinos for your two Tactical units and you have a core to work with. The Honor Guard, Stern Guard etc. well kind fo rough to fit in. BAs are expensive points wise, so you can't get a ton out of even more expensive units that are questionably good. I'd say Sternguard could fit with a Pod, by the way Combi-Bolters let you use Special Ammo last I heard so don't fear Combi-Weapons.
Mephiston is a good HQ above 1500, otherwise he's to pricey in my opinion but you can run his model as a Captain or something. Also, fix your DC, Plasma Pistols aren't needed either are so many PFs and THs. Go with a 6-7 man unit, 2 PFs/THs the rest PWeapons. Give them a reliable way to see CC and they'll just tear a bloody path.
Yeah i agree about the DC, but how can i change it? buy more models or something? I dont have much money, thats why most of this stuff is from Ebay or friends.
Also, if i were to take a few of my ML guys and my lascannon guy with a sergent (5 guys in total) for devistator squad, then move the bolter marines to be a swarm of death company, would that be better than 2 tacticals.
Would you consider the battleforce a good starting point for this army, i get a rhino, an assault squad and if i give some of the tacticals that come with it chianswords power wepons and bolt pistols, to make them assult marines that get a discounted rhino. Thoughts?
also do the scouts in it have sniper rifles included? or is it just the set which come with combat shotguns?
I rarely if ever buy boxed sets. If you're into GW on a budget (I'm a self paying college student, preaching to the choir) your best avenues are second hand purchases and independent bits retailers. For example there's a site I use that sells Rhinos for....I think 15 dollars cheaper because it doesn't come with the accessories sprue or the hatches for the top. Basically stuff you do not need.
As for fixing modelling "errors" well I've found most people are not asses about such things. A PF or a TH can easily be a Power Weapon, you could paint them differently and make sure your opponent is aware of what is what. The majority of my army is stand ins and no one has ever complained because I'am clear about what is what.
Before you start buying anything, a word of advice. Sit down with your Codex and come up with a list you like. Make it fun, make it fluffy, make it competitive, whatever you want. Than, if you feel it could use some critics, take it to the Army Lists section. So far this has amounted to $0. Than, after some constructive comments, proxy your list with some friends or people who won't mind it. Get a feel for how it works and what you like, in game experience with units is very different than on paper. After that, THAN buy stuff. You'll avoid buying tons of models you don't need.
On your specific questions, I think the Battleforce is fine if you WANT to use everything in it. Never buy a battleforce if even one model is worthless, you're ripping yourself off. The Scouts come in separate boxes, ones Snipers the others Bolters and CC setup.
Hope I've helped some, playing Warhammer is about being a savvy consumer as much as anything else. Not everyone has a "real job" or lots of money to spend on the hobby.
Thanks for the help.
With the DC would it be wise to make it vanguard vets (as it is about 15 points cheaper AND can assault on the same turn they land with only 1 d6 for scatter instead of 2)
Vanguard Vets don't have DoA as far as my Codex reads so I believe they do scatter 2d6. I'd keep DC, they're the ultimate CC killers you just need a way to hide them. Running behind a transport wall is a good option, or playing it like Eldar with a transport and delaying the charge a turn, although that's riskier in my opinion.
In the Codex under jetpacks/jump packs it states that every unit with a jetpack get DoA, so this would include both my DC and the van vets
No it doesn't it says "A BA unit with this Special Rule may re-roll failed Reserve rolls if arriving by Deep Strike. Also, due to the precision descent, it scatters a d6" less."
It says nothing about every jetpack unit having it. If you read the Assault Marine entry, it's under their special rules. It's not under the rules for Vanguards.
On page 62 it says:
"Models equipped with jump packs are jump infantry as described by the warhammer 40.000 rulebook. Space marines wearing jump packs can be dropped from low flying thunderhawk gunships, using their jump packs to swoop down onto the battlefield. To represent this they can be kept in reserve and arrive using the deep strike rules. In addition, a blood angles model with a jump pack has the descent of Angles special rule (see page 23)."
This states at the end that BA units with Jump packs get DoA.
Ah I stand corrected. That makes no sense why they wouldn't just put that with the units rules.