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Okay so here's what I got I found this starter list that that someone made, and decided to follow, it but then I shat myself after seeing they had like 3 chimeras.... lol bankrupt situation much?
CCS, 3 Grenade Launchers, OotF, Chimera (ML/HF) 150 pts
Veteran Squad, 3 melta, Chimera (ML/HF) 155 pts
Veteran Squad, 3 melta, Chimera (ML/HF) 155 pts
Veteran Squad, 3 Flamers, Demolitions, Shotguns 115 pts
Vendetta, Doorgunners 140 pts
3 Scout Sentinels, Autocannons 120 pts
Leman Russ Demolisher (Hull: HF) 165 pts
Soo I'll list to you what I have,
- original battle force, you know that one with 2 squads/3 hvy weps/ russ.
- a good number of models to make a WH inquisitor retinue
- 3 Death cults, well to-be-converted Dark Elf executioners
If anyone can help me come up with an affordable nxt step/ list to get a decent 1000 pt army that'll be awesome
3 chimeras cost £60 in GW, 3 chimeras on ebay cost maybe £36. But you'll have to put more work into them to make them serviceable and you might have to strip them.
(same with most items on ebay, but try not to get carried away, decide their worth to you and only bid up to that point.)
You don't have to buy the metal models for meltas, you can buy packs of five meltas off the GW website and make your own with plastic troopers.
Overall you can save a lot of money with a little hard work, it also helps you to put your own stamp on units when you have to revive and recover the models from their previous lives.
But it will still cost you quite a bit, if your looking for a free lunch... 40k is not the place to find it.
Especially not IG. The guard tend to be a fairly pricey army.
Ohh true! I did remember seeing lots of Chimera's on Ebay, well I'm already quite well versed in the cash guzzling of 40k haha.
I'm more interested in purchasing advice? you know smart consumer thing? lol ...now if only my first paycheck would come soon... >.<
I could have went marines if I wanted a cheap buy, but I don't like the standard cluncky bucket head marine army much, Guard seems much more fun to play
Tho what of the list? Is this 1000k a good starter list to go for?
EDIT: TY SonoftheEmporoer for the melta tip, god if i had to buy 6 blister packs for melta's i'd go mad
Well, you should be stickin' demolitions on one of your chimera squads. They're gonna want to get up close, toss the detpack, and melta away, plus it gives the whole squad melta-bombs, which is pretty impressive.
I'd swap the flamers out, this won't do your veterans any good. IE: They shouldn't be assaulting. IG has access to *some* assault units (despite what some would tell you), and veterans are almost never a good choice. Shotguns are fine, but swap out the flamers for Grenade Launchers.
Vendetta is great, door gunners rock.
Scout Sentinels are a good choice. Don't rule out loading them down with HKMs. This unit really shines when you outflank with them with HKMs.
Demolisher is fine.
One thing that concerns me, and there isn't anything really wrong with your list, is that it's very...over played. I mean, it's solid (for the most part), but anyone who's played before will have seen it before. Lemmie offer you a better selection. Since this will be moved to the army list section by Rabbit, probably (there's so many rabbits....), I'll go ahead and put it down. This list is usually called a Hybrid list, and as a disclaimer, is *my* personal preference. I've run Vets with Melta spam (and in fact, the list I'm going to post still includes them), but I find this list to be a lot more...interesting, and flexible.
1st Cadian Silver Shields standard detachment
Company Command Squad
->x4 Melta Guns
->Chimera /w Multi-laser and Hull mounted Heavy Flamer
Veteran Squads 1 and 2
->x3 Melta Guns
(inside of Vendettas)
Platoon Command Squad
->3x Grenade Launcher
Infantry Squads 1 and 2 (blobbed together)
->Commissar in squad 1 only
->1x Grenade Launcher
Scout Sentinel Squadron x3
Alternatively, drop a scout sentinel and give your Commisar a power fist, your Platoon command squad a fourth Grenade Launcher, and equip your two remaining sentinels with Hunter Killer Missiles. Or instead of giving them a fourth grenade launcher, only take two and take an Autocannon.
This works out to just under 1000 points. Veterans go inside of Vendettas, this is your main anti-tank. The combination of the two should be able to handle any armour at 1000 points. Veterans take out the hard targets, Vendettas snipe off the transports and anything weaker (in a pinch, turn it's guns on AV14s). By turn three, your Vendettas will either be dead, or will have wiped all tanks off board. Turn your guns on Infantry for an easy 6 or so wounds a turn from each Vendetta.
Your Platoon, combining isn't a hard rule. If it's kill points combine, if it's objectives, keep separate. These guys direct their fire down range. Their primary target should be transports. Fire these babies before your vendettas fire their lascannons. Use orders often. Grenade Launchers are to provide close range punch. They should be remaining stationary as often as possible, but grenade launchers give them SOME movement.
Your Company Command squad will probably be left alone, considering the threats coming from the two Vendettas and their contents, PLUS the platoon directing so much fire down range. These guys are going to kill any vehicles that get too close. Zoom in, unload. Don't be afraid to use your Chimera as a wall if you have to. It's disposable. It's contents are not. The CCS is your last-resort Vehicle killing power. Ideally, with four melta-guns, turn them on any MCs or deep strikers, or even any tough unit that gets close.
You're throwing a ton of firepower at your enemy every single round. The point is to overwhelm your opponent. Just when the enemy is recovering from the massive barrage of high-strength firepower, your scout Sentinels arrive. Six more high strength shots are now freely deployed in your opponents back field.
This list is my preferred list by nature of redundancy. You have no lynchpin that, if lost, will force your army to crumble. If a Vendetta gets downed, you've still got veterans, another vendetta, and a chimera with four melta-guns to pick up the slack. If you're going up against MCs, you've got enough rapid fire high strength weaponry to throw at the enemy to take them down. If you're going up against Swarm armies you've got enough firepower and a pair of high strength templates in the Det Pack from your veterans.
If it's a kill point mission, blob your platoon together. Your commissar will keep them together. If it's an objective mission, you've got Vets in Vendettas, and a chimera to give to your platoon command squad (if required) to grab a point.
Whew, that's probably a lot to take in, but the good news is this sort of list is easy to upgrade to 1500 (another platoon of similar loadout, and a russ or two), and at 1850(another russ).
Last edited by cKerensky; May 21st, 2010 at 07:02.
Awesomeee, tho judging by this list, I'd think I'll need to buy the battle force for the next purchase which is cool, it's better cuz I wouldn't need 3 chimera's lol this way
Thanks for the help!
I wouldn't play meltas in vendettas... if something goes wrong you loose 100points, unless you drop them within 6" of a tank... and that would mean that the vendetta would be in danger.
You want a suicide squad that can do as much damage as possible before spectacularly dying. E.g. Special weapon squad with a demo charge and 2x flamer OR veterans with 3x flamers and demolishions.
Of course these units never have to leave the vendetta and can just be used to make it a fast scoring unit.
.... so that happened
Last edited by cKerensky; May 21st, 2010 at 17:04.
Lets also not forget that Vendettas get a 24 inch turbo boost scout move. If you're going first, this is the perfect chance to do a famed IG Alpha strike.
Basically, you make a scout move. Since it's a normal move, you can turbo boost. So, by deploying at your maximum edge (12 inches from your edge), and turbo boosting 24, on the opponents first turn, you will have moved a total of 36 inches, which puts you inside their deployment zone. Deploy your Veterans. Move 6 inches, fire melta guns, and toss detpack if needed. Use Vendetta to get side and rear armour shots on tanks.
This is a proven tactic, and there are three ways to stop it, one, you don't get first turn, two they seize initiative, three, they keep everything in reserve.
In the first case, it's not a problem, you just deploy accordingly. Second point, it's a 1 in 6 chance that isn't always guaranteed to work regardless. Third point, they're playing to your strengths.
There's nothing wrong with using Vets in Vendettas.
I agree.There's nothing wrong with using Vets in Vendettas.