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You'll have to forgive me if this question was answered somewhere else in the forums, being that I'm at work, I don't have a lot of time to search extensively through older posts.
I want to play a Raven Guard force, however, I want it to be a second founding, something I've made up on my own. A friend and I are just starting out (I have some WFB experience, though limited), and I love everything 40k related that I've read so far, but the Raven Guard tactics seem to fit the one's I've set up in my mind for my own Marines Chapter. I'm currently working on the fluff for my unit, but I'm having trouble with one particular issue: In order for me to make it a Raven Guard type squad, I have to include Captain Shrike.
My question is: In tournament play, can Shrike be painted in different colors, and have a different name and still use Shrike's rules? How can I explain that my Captain has all of Shrike's gear and talents when he's not Shrike?
Thanks for being patient with a noob.
This is actually in the Space Marine codex. There is a box on p. 127 labeled "Ultramarines and Other Chapters".
It adresses the names characters and how they can be used in different armies, even chapters. The inclusion of characters fighting alongside eachother could account for two marine forces working togeather, and you may use named characters in other chapters to represent a similar hero. Sure your Shrike may not have The Ravens Talons, but he may have a pair of master crafted lightning claws, from before the Horus Heresy when all the Imperiums technology was better.
Hope this helps and Welcome to 40k, The Space Marines, and Librarium Online!
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Welcome Hallow Hall to the Marine corp. I like your idea, it sounds really fun. However, you don't HAVE to use Shrike. In fact, I wouldn't use Shrike. I mean, it depends on how you want this army to behave, but I would consider doing exactly what you are thinking, and what Kevin responded to with the Blood Angels book. Now again, you didn't mention too many things in your post about how the army behaves but if you want to hit hard on the charge, and have a lot of Assault Troops, there's no better army at the moment for all that then the Blood Angels. Coming off a brand new book they got tons of really cool units that can be one hell of a assault based army.
Alternatively, keep with your CodexM choice and use Shrike rules, if not his model for Fleet.
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Son of a....
Thanks very much, I was actually on my second reading of the Codex to see if that was addressed. Guess I should've been a bit more patient.
Hallow Hal, welcome to the forums and most importantly, welcome to the Raven Guard (and her successors)!
To reiterate a few of the answers from above:
First, to have a Raven Guard army or a successor army, you are never forced to use Shrike. He is just a special character; just like Ultramarines players don't have to use Marneus Calgar (or their other bazillion special characters). You should feel free to use any character you want, including special characters from other chapters as "counts-as," which leads to my next point....
So long as your models are WYSIWYG (What You See Is What You Get), you are allowed to use almost any GW model you want to. You can paint them however you want to. You can paint Shrike a different color, or use a different model, etc.
If you have any other questions about the Raven Guard in general, please let me know!
To be clear, I cannot use Shrike in a Space Wolves army, correct? I'm pretty sure the answer is no since they're in separate codexes, but I wanna make sure.
(Plus, imagine giving Fleet to the combat-heavy Space Wolves... and infiltrating a deadly squad! Yikes!)
Ok, one last newbie question (for now, at least): Let's say I want to employ a Raven Guard tactics-like team to a Space Wolves army. Relying on scouts to get the drop pods in place for the assault teams, for example. I'm assuming the same rule for Shrike applies such that, if I wanted to take Njal Stromcaller as my HQ, he doesn't have to be called Njal Stormcaller, he's just a legendary Runic Priest in the chapter I've created. Correct?
(sorry for the awkward wording)
So are you playing a Space Wolves Army? I only ask this because that is the only way to take a Ruine priest. If you are doing a regular SM army no you can't take him. Only one codex per army is basically what I am getting at. You can't combine two codex(sp) for one army just to have a special character or trait. I hope that answers your question.
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