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How would orders work in kill team if each model can move seperately? would it apply to the whole squad? ones nearby standing together?
I was thinking of combining necromunda and kill team (with tweeking) to make a persistant kill team campaign with xp and character damage. i figure most of it is already in necromunda (might change the CC though it could get imbalanced FAST otherwise) apart from the possibility of tanks/walkers and MC's.
For anyone that needs the info necromunda is a gang based 40k campaign system, you can earn money upgrade weapons, lvl up, get crippled. It was based on an old edition so it still includes overwatch and a few old concepts that i will prob fiddle with.
Why not just play necromunda?
Or play Kill team as normal with exp from necromunda
As for orders in kill teams, they would affect one unit, regardless of if that unit is 1 man or 10
So in kill team, if a couple of models are within 2" of each other and are formed into a unit, they are all affected
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
Thanks for the answer for the orders, thats how i thought it should work but common sense and GW dont always mix.
I was basicly just going to add necromunda exp to kill team but some aditional tables and such would have to be added such as experence for MC's and vehicles (and repairs in the vehicles case).
The only other issue to figure out is how the different skill trees in necromunda fit different races or even different troop types of the same race. This is easy for some i.e khorne bezerkers will obviously take combat and ferocity skill trees but some less specific units would possibly have to be chosen on an individual basis depending on what way the player wants to take the unit (i.e vanilla space marine isnt really biased an any real direction).