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I have seen a lot of people saying how some HQ choices aren't as competitive as others. Now I understand that concept, but could someone help me out with which ones are? Especially in regard to special characters and which ones are good choices. Also, what are some good Space Wolf tactics? I haven't played in a while, and it seems like the tactics have definitely changed from te older wolf codex
Those who fight monsters should see to it that, in the process, they do not become one themselves. And if you gaze long enough into the abyss, the abyss will gaze back into you.
I disagree with that statement. Wolve's Rune Priests are powerful spellcaster, that are well worth adding to your lists. The other major HQ worth taking is Logan Grimnar, who lets you take Wolf Guard units as troop choices, and is a powerful force multiplier in his own right.
All in all the Wolves have some of the best HQ choices around. The best non-named character being our Rune Priest. He has some of the best psychic powers in the game, and his Rune Weapon is slightly better than a Psychic Hood. The real downside is he can't take an Invul save unless he is wearing Termy armor. The best named character, in my opinion, is Ragnar Blackmane. Ragnar, while only being 35 points cheaper than Grimnar, is better in combat, and has a nice buff for the squad he is attached to. Also his Howl, if used properly, will smash the enemy to bits. His only downside is that he does not have Eternal Warrior.
Yes, the tactics have changed vastly. If you remember, the old codex structure was: Take one squad of Grey Hunter (Because you had to...) then nothing but Blood Claws with 4 hidden powerfists. Now it is the exact opposite. Grey Hunters are such an amazing unit, that they outshine Blood Claws in almost every way, except for number of attacks on the charge. Grey Hunters are your surgical tool, and Blood Claws are a brick to the face. As far as tactics go though, Space Wolves can have a vast amount of play styles ranging from Rhino Rush to Dakka Dakka Dakka! I personally favor a "Counter-Charge" Wolf army with lots of shooting. If I am playing against an aggressive army, I will sit back and blast them until they get close and then engage in combat. If I am playing against a defensive army, I prefer to rush him, as I probably wont be able to out shoot him.
Hope this helps, even if only minutely.
The Wolf time is upon us!
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Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
no the hq choices dont suck. Rune priest is good. Ragnar is good, and is so is njal.
Grey hunter spam is crucial. put in pods of rhinos.
long fangs are good.
as always vindicators and predators are good.
I like to get in their face and shoot and shoot and shoot non stop, until they finally assault me , sinc ethey have counter assault.
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
Sticking to the question, Wolves HQ choices are all amazing and very, very competitive.
For starters, we’re allowed 4 HQ choices instead of the regular 2.
The regular HQ choices, Wolf Priest and Rune Priest are, at least equivalent and most times better, than their regular counterparts, Chaplains and Librarians. The Wolf Priest has Preferred Enemy, allowing him and his unit to re-roll failed to hit misses during the whole combat, not just when charging. The Rune Priest has powers that make other armies cry, allowing him to eliminate key enemy units in a single shooting phase using Jaws, pop light and medium armor with Living Lighting and make it for a miserable day for any infantry with Murderous Hurricane. He is so versatile that finding a reason for not taking one is very hard. And for a few points more, you can upgrade him to use TDA, giving him a 2+/5+ save. Stick him in a small Grey Hunter squad and he will spell doom for your opponents.
Wolf Lords are total beasts in CC and outperform regular captains with regular gear. On top of that, we have Thunderwolves! Enough said.
All named characters provide special abilities and enhancements to the units they join and, if you ask me, are really cheap for what they do. Ragnar is a monster and, in my opinion, the best HQ choice in games over 1500 pts. Canis is amazing for what he cost. Logan is awesome in turning your Grey Hunters score units. Even Ulrick has his qualities and to kill Bjorn your enemy will have to commit a lot of his resources, if he ever manages to do it.
All in all, Wolves are not just very competitive but one of the best codex ever produced by GW.