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Hey guys, im new to Warhammer and Warhammer 40k, i have under a half a years experience painting and have yet to play my 1st 40k game. Well, that's what this thread is about...
So i bought a 10x imperial guard cadian shock troops and my friend loaned, well gave, me the old command squad from 4th edition. And as you can tell i need help making an army, at the moment im looking at a 1000 point army to start, not 500 pt.
Now the questions....
1. I know i need at least one HQ (already taken care of) and 2 troop selections. Can i just take 2 cadian shock troop squads of 10 and is this the best idea or should i take more for a 1000pt force?
2. What else do i need guys, im stuck! I like the look and price of the chimera but is that really worth it? How about a sentinel or two? Please just help me out by telling me what i need in my 1000pt force! Any words of advice are greatly appreciated!
Thanks, My 1st thread!
I'm actually now considering starting at 500, so just fill in 500 wherever you see 1000, thanks!
First thing to do is get the rulebook (the Black Reach one will run you 5-15 on ebay) and the codex. Make sure you read the codex many times over until you get an understanding for all the rules and units specific to IG.
On top of that, what kind of army are you looking at. There are 3 general categories and then each has many viable builds:
Foot: This is all guardsmen on foot, usually large platoons and heavy weapons. Can be backed up by tanks, artillery, hellhounds, sentinels, etc.
Mechanized: Everything is in a transport. Chimeras, Vendettas, Valkyries for the troops with tanks and artillery backing them up.
Hybrid: A split between the other two taking some of the pros and cons from each world.
Take a look at some of the army lists here to get a feel for what people have come up with. Get an idea of what you would like to field. And then ask away some more.
To answer your questions:
1) Depends, do you want platoons or veterans (or both). For a platoon you need at minimum a Platoon Command Squad and two infantry squads (25 models) as a single troop choice. One squad of 10 veterans is also a single troop choice. Only 20 troop models at 1000 points is very light for Imperial Guard.
2) Honestly it depends on what you want to do with your list. Battle force is always a good choice as you will be needing more troops at some point. Chimeras are definitely worth it IMO, my usual 1000 point lists have 3-5 chimeras. But I play Mechanized and Hybrid lists. That may not fit your style.
Last edited by Hockeyman506; July 9th, 2010 at 04:04.
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I'd like to second the recommendation that you get hold of the codex and the rule book. 40k isn't worth the effort if you don't know how to play. If you don't want to buy them then borrow from your friends but you won't get very far if you don't get yourself a copy of the rules. The bonus here is that there is tonnes of background and advice inside the codex and rulebook.
Once you understand most of the rules you will get a sense for why one unit is better than another or how units work within the game. Think about it as a game of chess. It's pretty sad to turn up with 3 queens only to be told that you can't use them...
First of all; Welcome to the Hobby and to LO!
Secondly; I'd also like to hop on the bandwagon of folks and say "Codex and Rulebook". Now that that has been drilled into your mind; actual advice. At small point limits I've found that Mech armies aren't as competitive as footslogging. With such a small point limit, you are hamstringing yourself by spending the extra points to buy every unit a Chimera. For less than 1500 points, I would always go with Infantry on foot. I may be biased with this though; as I run Infantry at upwards of 2500... but I digress. A Battleforce would help you out, giving you another Command Squad which can function as your Platoon Command, two more squads of ten Guardsmen and Three Heavy Weapon Teams. At small point limits, I'd say make the Heavy Weapons Autocannons. Since no one is bringing a Land Raider or Russ at 750 points, Lascannons and Missile Launchers aren't needed. A minimum model count to make an IG army legal; using Platoons and not Veterans is 55 models; 25 per Platoon and 5 for the Company Command. However, keeping all of that bare-bones is only 510 Points. So you have some wiggle room. If you have anymore questions, feel free to post on her or PM me!
112th Cadian Rifles - Since January 2009
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I'll bring a russ at 750.....
Battleforce is fine, but 500 points is fine to test something out. My first games with a new army are always at 500. It forces you to learn how to make the best out of nothing. Unless your Daemon Hunters, Necrons or tau, that is.
Hey guys I'm half way there! I picked up the codex the other day at my local gaming store and as far as the rulebook I actually have the old battle for maccrage one, but Im confident I can get the 5th edition black reach one from my friend for a modest price...
I started looking through the codex and thought that sentinels were pretty cool and effective, what do you guys think?
Also why not bring a lemanruss at 500-750 pts? They are pretty effective from what battle reports I've read here and there although expensive in the small army im working towards
Sentinels (especially scouts) have a lot of versatility to them. Just remember that they are tissue paper and can't aim with BS3. Keep them cheap with multi-shot weapons is a good idea.
Heh, I don't usually bring a Russ at 500 (mech limits that ability), but I always bring one at 750. I'll bring 2 at 1000.
Last edited by Hockeyman506; July 10th, 2010 at 18:00.
Sentinels are one of the few vehicles I'd ever recommend buying hunter killer missiles with.