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I've been toying around with my list lately and I'm having trouble deciding on what to take to pop transports. Should I take three (separate) autocannon Sentinels and a pair of Hydras, three (separate) autocannon Sentinels and an Exterminator, two Vendettas and an Exterminator, or two Vendettas and a squadron of three autocannon Sentinels? The first option pumps out the most shots, but the Hydras are rather fragile and can go down as quickly as a Chimera. The second option is rather similar, but with a bit more survivability. The last two options also seem rather similar to me, though I'm leaning in favor of the Exterminator over the Sentinels just for the sake of survivability. Opinions? Thanks in advance for your advice.
Last edited by Captain_Mason; July 19th, 2010 at 19:40.
Hmm, it really depends on the rest of your list. Sorry to be vague, but it's the truth. I'm in favor of the Vendettas and Hydras. Sentinels can be used, but I prefer to outflank them. Exterminators are very, very, 'meh' in my opinion.
Are you running full mech or hybrid? I run a hybrid list (though mostly mech) and my anti-transport consists of Vendettas and autocannon HWTs in infantry squads. Multilasers do a decent job as well.
I'm running a full mech list. I have three Chimelta squads, one Chiplasma squad, one Chiplasma CCS, and two Demolishers. It seems that I have a ton of anti-tank capabilities in the Chimeltas and Demolishers, so I'm leaning in favor of the Hydra/Sentinel or Exterminator/Sentinel combo, especially the Exterminator/Sentinel combo since I actually own those models.
Last edited by Captain_Mason; July 20th, 2010 at 00:29.
Sentinels will do you proud, adding a HK missile onto them is also a good buy especially if you are running them as singletons. HK + AC actually has pretty good odds against a rhino. That is of course assuming you have the fast attack slots to spare, but yeah run what you have and see how it works out. Also remember that anything remotely different will force your opponent to go outside his comfort zone. Lots of single sentinels spread about is certainly unusual GL soldier
Agreed with Korona. Sentinels (I'll even grudgingly give you those HKs....maybe) ;-) ). Autocannon Sentinels (2 squads of 2 would work well IMO) and 2 hydras should be perfect.
Vendettas if you are looking for a bit more mobility and versatility. Stick a vet squad with x3 flamers (maybe demolitions in) and you should be good for full mech.
Your choice, either option would be great.
As with everything, it depends:
Hydras for sheer number of shots on target. But they can't move and fire both cannons.
Vendettas for adaptability/accuracy and the ability to pop MCs. But they're huge fire magnets and near impossible to hide.
Sentinels for hugging cover, distraction factor, and blocking assaults combined with light AT.
I like to move, so Hydras are out. I usually end up taking Sentinels at 1500 or less, and Vendettas at 1500 or more.
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You know, I hadn't thought of that Sandwyrm, but you're absolutely right. Hydras can't move and fire, and after reading several of your blog posts a little while back I have been trying to make mobility the mantra of my army. So far, it's turned out pretty well.
Its high profile lets it shoot over friendly Chimeras and it has such long range that you can normally shoot something useful. So long as you have mobile units to interpose between them and the enemy you can offset the issues with the hydra being static. For 75 points it has a lot of firepower for a low cost and worst case you CAN move them, they just loose 50% of their shots for that turn. It's not the end of the world.
Have you considering simply putting HKs on everything? Transport-killing needs to be done on the first turn or it's usually too late, so the one-shot aspect isn't a great drawback. The unlimited range will help you target side armor, too. It's worth proxying for a game or two.Originally Posted by Captain_Mason
And why not consider Hellhounds? They can move and still shoot both the Inferno cannon and a multimelta; the former is surprisingly good against light armor thanks to auto-hitting and ignoring cover saves. Devil Dogs are a good bet, too.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard