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Starting a Raven Guard force, the captain on the Forge World website caught my eye. Now, is a thunder hammer and a jump pack a good combo for a captain in general?
If not, what would be a good setup for a captain of the Raven Guard?
* I'm going for speed *
Thanks in advance.
Captains (outside of special characters) actually only serve three purposes: permission to use bike squads (of a certain minimum size) as Troops, permission to use command squads, or fluff reasons.
If none of these apply (or if only the third applies and is not too pressing) I recommend using an HQ that supports your army a little better: a chaplain or librarian, for example. This is just because a captain doesn't add any other unique abilites. He can be a monster in the assault, but that's it.
Captain Kayvaan Shrike, obviously, is the perfect choice for a Ravenguard army, being the head of their Third Company and having rules which reflect Ravenguard tactics. Other than that, jump pack captains probably make for the most fluffy Ravenguard captains.
You'd get better speed and mobility on bikes, but that's not very Ravenguard-like.
A thunder hammer in particular isn't too good a choice on a captain, though, and doesn't strike me as particular fluffy for an army set on speed and stealth. He should be making use of his high initiative and hit hard before he can be struck himself. The pair of twin lightning claws (inspired by Shrike) may be a fluffy choice, but a better one is generally the relic blade: same cost, better chances to wound anything of T4+. Though losing one attack at least you still get to have a shooting attack (you can buy a combi-weapon if you like), you can instant-kill T3 models (swarms, or Eldar/IG characters, etc), and your performance against vehicles and monstrous creatures is devastating.
But the model, of course, looks awesome. You have to prioritize for yourself what you value higher: looks, fluff, or game performance. Then decide.
Hope that helps! May the dice fall favorably...
Unfortunately Thunderhammers and Powerfists in general have one very large drawback on ICs in general, they reduce you to striking at Initiative 1. If you have a storm shield this becomes less of a problem, but allowing the enemy to strike first with likely at least one powerweapon is asking to be killed before getting to swing.
You can do it, you just have to make sure and hit the right oponents.
Weight that vs the fact that a flying guy with a Thunderhammer is pretty awesome and a very good looking model. throw in Shrike as you rother HQ in a larger game and you could have alot of fun.
Though, I generally recommend running a captain with artificer armor and a relic blade. Given a jump pack this comes out to the same pts as a thunderhammer, artificer armor, and a jump pack. This would come down to:
4 S6 I5 attacks on the charge v.s.
4 S8 I1 attacks on the charge
Accross all of the scenarios you can think of they will likely perform similarly with neither build being drastically more powerful than the other. Though there are many specific scenarios and opponents where one would greatly out perform the other.
I say if you like the model, go for it. The build is not weak, just not optimal in certain scenarios.
There are a few situations where the Power Fist would out preform the Relic Blade, such as against MC's but with the addition of a jump pack these combats are easily avoided. Similarily the Power Fist may out preform Relic Blades against veichles but with rear AV10 on most things Krak Grenades in the squad and a Power Fist on the Sergeant a handfull of strength 6 Relic Blade attacks should be plenty.
That said Shadow Captain Korvydae is a beutiful model.
Last edited by Mr. Biscuits; July 26th, 2010 at 16:44.
Ask me about the Black and White Space Marine on the Black and White Bike!!!
Relic blade deals .625 wounds... meaning he kill the thunderhammer captain in 4.8rounds of combat.
Thunderhammer deals .625 wounds... meaning he kills the relic blade captain in 1.6 rounds of combat.
And I'll throw in lightning claws too
Lightning claws deal .75 wounds... meaning he kills another T4 WS6+ 4+ invuln model in 4 rounds of combat.
Obviously this is mathhammer in a vacuum, but it illustrates the thunderhammer's effectiveness agains T4 character without the eternal warrior trait.
Thanks for the replies, and your honesty.
Using a captain now is something to think about. A gating librarian might be more entertaining, then throw in a chaplain.
I was thinking about Shrike in higher point games, but undecided if I want to use characters.
Any tactical advice you can give me, on librarians and chaplains, which would fit into a Raven Guard force?
I'm going with much of the background as I can, though it would be a combo of rhinos/razorbacks and drop pods.
Thanks in advance.