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So i need your 2 Cents guys.
Orginally The idea was Vets with camo Supported with lots of Tanks simply hunker down and fire. Seeing as my main enemy (a massive 4,000pt Choas warband) Likes to take objectives, I need to Re-Stucture Now.
My army Currently has
Lots of troops
Vanquisher Tank Ace
Demolisher (the metal model once land on a Trooper....killing him.....I hate my demoLisher)
1 more hellhound
I need some Offensive power So here are my questions
1) Should i just loose the Bassie, Theres really nothing the bassie can do that the Russ cant do it'self.
2) Whats better? 2 Hellhound, 2 Bane Wolfs Or one of each????
3) Should i go through the trouble of ripping apart the demplisher and make it into another tank?
4) What units work best with Gunships and chimeras? Best weapon set up for those 2???
5) good anti marine tatics?
1. Bassies are ok but they are dificult to hide and the minimum range means they often are used as direct fire mode and are quite vulnerable to return fire (AV12 & open topped). I prefer basic leman russ for the extra 25 points and better armour. If you like indirect fire then griffons are cheap and more accurate.
2. It depends on your opponents and what other firepower you have in the army to fill those roles. I prefer the hellhound because of the better range. You don't get charged on the following turn and krak grenaded by the survivours. Sometimes I add a hull MM to have a secondary role but the BS lets it down.
3. I like demolishers. Basic with hull HB or LC. Don't bother with sponsons as the main weapon is shortish ranged and it usually needs to move & fire.
4. In chimeras take CCS and veterans with 3 meltas or 3 plasmas. Generally take 2 melta squads to each plasma squad. Put a HF on the chimera hull for melta squads but keep the hull HB for plasma units (possibly add a ML/AC to the plasma squad too if you fancy sitting tight for fire support. Gunships should be vendettas (I usually take door gunners). You can put vets in them possibly with carapace or demolitions. My favourite is to take a cheap SWS of 2 meltas and a democharge. 3x democharges are very fun but dangerous (even to the transport).
5. Take a CCS and 3 vet squads in chimeras. Add in a small platoon on foot to hold objectives in cover and lend a little firesupport with ML+Plasmagun (or AC+GL to save points). The PCS in a chimera (or vendetta) armed with 4 flamers. A SWS with flamer/DC in a vendetta (or two). Add to this a demolisher and/or a russ with plasma sponsons.
The chimeras form a line with a russ on each end to protect the flank armour. The line can advance or stay put dpending on what the marines are doing. The foot platoon just gets into cover and holds home objectives. Vendettas can scout move or outflank. I would probably have them skulking around in my backfield popping tanks with lascannon then as the marines approach they can zoom forewards to deliver passengers and counterattack. Remember in latter turns they can move flat out 24" and end a turn contesting an enemy held objective and rely on the cover save and 6's to hit in combat to keep them alive. Then just pray for the game to end that turn.
Last edited by Mad Cat; July 30th, 2010 at 09:54.
Quorn! - Protein for the Protein God.
I mostly agree with Mad Cat.
1. If you find you aren't doing much indirect fire then you might as well swap out the Bassie. Most artillery doesn't work well in high-mobility lists, anyway. They tend to get left behind and cause friendly fire; your other units are usually close to the enemy because of the short range on special weapons.
2. Hellhounds are generally better. They don't have the amazing stats of a Bane Wolf but still wound most targets on a 2+, and it's our only ranged template that never misses. Bane Wolves tend to be single use. Such units work best if an infantry squad can charge the target after a torching to finish them off, but that's hard to do with Guard.
3. You don't like the Demolisher? Unusual. If you have other ways to manage Land Raiders and Terminators then you can lose it, but I'm curious why it isn't working in your list.
4. If you bring both skimmers and Chimeras then you need to bring a lot of them. Every enemy you fight will be expecting to face a mechanized list these days, so the only way to make medium armor-based lists work is obsession. With only skimmers, you can outflank them and force your opponent to attack your hard armor and/or dismounted infantry; with only Chimeras, you can bring a firebase to cover their advance. With both, you just don't have the points...and it doesn't help that the passengers are pretty much suicide squads.
5. There's no need for general anti-Marine tactics. Figure you'll face fully-mechanized lists, high-speed lists and heavy-outflank lists. Chaos Marines can only do the former; if your list can reliably kill four smoked Rhinos in the first turn then you have little to fear.Do Valkyries count as tanks? I was thinking they weren't, and if not then tankshocking onto an objective isn't going to work.Remember in latter turns they can move flat out 24" and end a turn contesting an enemy held objective
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
No they cannot tank shock but they only have to end with a part of their base near the objective to contest (not capture) it. Yes if it is held by 20 troops forming concentric circles around the objective you won't be able to move them off but if the enemy are depleted in numbers you just cancel their claim and hopefully win elsewhere.
Of course empty objectives can be claimed by a valk with a troop choice inside. For this reason it is wise to use your valks/vendettas as normal but around turn 3-4 look to pick up a nearby troop squad that has been shot down to just a few men. In anihilation missions it can save you a kill point. In objective missions picking up a 2 man survivour squad can make the skimmers scoring units.
Quorn! - Protein for the Protein God.
yep, i don't think i can improve any of these answers. I am very fond of basalisks in apocalypse, as the tables tend to be bigger. that's about it for my helpful input.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065