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I have just strated playing with IG and so far loving designing armies and painting figures. But please can someone share their thoughts on the best way to take on Necrons? My mate who I game against most has a Necron army and the one game we played, my guards had a hell of a job doing them any damage. I didnt have enough heavy weapons in that army, but how best to take out these heavy armoured suckers?
As against all MEQs, Russes are your friend. Although the Guard have many ways of inflicting AP3 fire on the enemy:
Russes (and especially Demolishers which can Instant Death a Lord)
Marbo (and other demo charges)
Add to that some plasma, melta, missile launchers, lascannons and you'll be fine. Plus you'll have sheer weight of lasgun fire too, although it's probably best not to rely on that too heavily.
Monoliths are very tough indeed, and I'd suggest that only S10 ordnance really stands a chance at cracking one due to the Living Metal rule; however, I find it's generally best to focus fire on the Warriors to try to force a phase out.
Playing against the Crons is quite straight forward. Use your Leman Russes to murder his Warriors. They will be denied their "We'll Be Back" rolls as the Battle Cannon is double their Toughness. (Assuming of coarse the Lord doesn't have a Res Orb). Just put a few Battle Cannon shots into his warriors and all will be ok.
If he is taking a Monolith, just ignore it and try to get him to phase out. Killing a Monolith is more hastle than you need.
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Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Psyker Battle Squads destroy necron armies.
Necron units are generally 10 or more, and their warriors like to stay behind other things, closer to the board edge. Make them run. Also you can do this to large units of destroyers, immortals... With psykers you only need to kill 1/4 of the unit then make them run with weaken resolve.
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That's a very, very bad assumption to make; you might as well assume that a Marine army won't have any powerfists. And how can you possibly 'go for phaseout' while ignoring the Monolith that basically doubles the number of wounds you need to inflict?Originally Posted by Wolf Guard
Kevin's suggestion of Psyker squads is solid, however. If you can cause the squad with the Lord to fall back out of Res Orb range then you'll have a much easier time inflicting casualties on the other squad(s).
My own advice is to kill the Monolith as soon as possible; a typical Necron tactic is to move the Monolith onto your home objective after taking out the few units that can reliably harm it. By doing so, you'll also limit his mobility. If you can somehow kill the Lord, too, then he's lost all of his advantages.
Another idea is a massive blob squad with power weapons. Necrons are very vulnerable to sweeping advances; while this isn't the help to Guard that it is to other armies, it's something worth considering. Even if you don't pull it off, you might manage to pull squads out of Res Orb range.
Rather than 'going for phaseout' (which just means killing almost all of the most durable army in 40k), try focusing on objectives. The Res Orb can only be in one place at a time and most Necron players can't think beyond a massive wall of Warriors.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Something shouldn't feel right about using Leman Russ' to kill Necron, but the days of gauss are gone, and demolisher's are just nasty against them.
I would also try to bring a couple of lascannons, because for once, they are going to be your best anti-tank against him...that doesn't feel right either....I like my melta.
I tend to just focus fire on their lords squad till its gone, then pop the monoliths as soon as they deepstrike. Besides that target priority goes destroyers first, then CC orientated troops, then warriors waiting for phase out.
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Necrons are a poor army, in any shape or form, you shouldn't need a tailored list, just take a nice balanced list and you should win the day.
thanks for the advice - we are both pretty new to 40k so I'd completely missed the Instant Death rule which would have helped in our first game! Also I didnt realise he didn't get a chance to bring back warriors killed by weapons twice their toughness - that's great! I think my original army was almost there so maybe I'll take some more lascannons, another Russ and I'll give him a good kicking next time! My Necron opponent doesnt have a Monolith anyway, but to counteract that I think he has too many Destroyers but we play for fun so I haven't pushed that yet.
You can actually take a pretty large number of destroyers in a necron list, I wouldn't be too sure that he's got too many. I played against an army once that had maxed out both kinds (I guess one kind is anti-troop, one is anti-tank), and it was like a locust swarm of jetbikes buzzing around the board. It was a lot more vulnerable to phase-out than your typical mob of warriors, but I give him credit for trying something different, and it did present some unique challenges to me.
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I'm just gonna point out that a new necron codex is on the horizon so now probably isn't the best time to try learning how to fight them as a lot is most likely gonna change.
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