Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So with doa special ability I've been thinking of putting most of my army in reserves...
How many of you do this too? How effective have you found it? What units do you usually put in reserves?
I can persnally see this tactic being very devastating (coming from Drop Pods myself), although I would reccomend against as you said putting MOST of your army in reserve. With the Descent of Angels rule the majority of your force will be dropping in on the 2nd turn arguably with a decent degree of accuracy. The problem here lies with the fact that your units will not turn up until turn 2 at the earliest. This leaves the rest of your assault based army to face off against 1-2 turns of uninterupted enemy shooting. This can be devastating to whatever start on the board and is worse (one turn worse, which is twice the firepower your opponent can muster) than splitting Drop Pods and deploying normally.
Another important thing to remember is how vulnerable your units are on the turn that they Deep Strike. Should you take some shots with your melta/ flame weapons when you land you will be all but a dice roll away from destruction. A single Plasma or Demolisher Cannon shot can leave your unit reeling. This in conjunction with mishaps is brutal. Descent of Angels re rolling the scatter is insurance, but it doesn't always come through so it is a good idea to forgo dropping in Melta range as s8 can bust most transports anyways and mishaps can ruin an army without Pods.
Hope that helped
Ask me about the Black and White Space Marine on the Black and White Bike!!!
You do NOT reroll the scatter die when using descent of angels. You only scatter a d6" less.
I am finding that deploying on the board in a spread patter to be effective against most opponents with only a moderate amount of templates. If they have heavy hitters, I drop as much as possible. Usually only having my LRC and two flying furiosos on the board with Mephiston. Meph and the two dreads take cover/deny LOS with the Crusader.
I almost always DoA my army that is all jump infantry (1850 pnt games). I love it but I am also learning that there are times when I will need to walk on from a board edge and that sometiems it is better to walk on against certain opponents. But overall I enjoy showing up 2nd turn in full force
how do you do with the fact that when you land you cannot attack? you can shoot but you cannot assault if you deepstrike. If you just move from the table edge then you can still assault right? I hear a lot of jump pack strategies for BA but don't see why they are that great if your getting shot apart when moving in. If your in a transport at least you get to choose when to assault a little easier..
I generally leave one assault squad in reserve with melta/flamer and priest. They can weather the storm of fire and distract your opponent from the force charging from your deployment.
I also usually have Dante in this unit, they drop where I tell them too and Dante can get them out of combat if they get charged and if need be take off and leave them to hold an objective.
Much must be risked in war.
Blood Angel Stormraven Conversion Work In Progress.
Yes it is a pain that you can't charge off the DS but here is how I look at it. When I DS on my 2nd turn I have usually affected how the enemy has moved or not. If they have spread out I will just drop around an element of his army that is away from the other part and melta it to death. If they turtle up than I drop in around or behind cover and get ready to move in next turn. Template weapons don't really bother me so much as few don't allow for a 3+ or cover save and I have 4 Fnp bubbles in my army so normally everyone is covered. JP armies are so maneuverable as long as you are smart about things then you shouldn't get charged unless you decided you don't mind. Just about anything can destroy a transport these days to so there is a good chance a transport will leave your squad high and dry and have to footslog it over to whatever or out in the open to get shot to pieces. I like JPs because those troops have a 18" threat bubble the turn after DoAing in. if people reserve there whole army (and they have) most of the time they come in peice meal and than it's blood drinking time for the BA. I just see DoA as a great and fluffy way to harass the enemy and not even be on the table. It isn't for everyone and if your facing Khorn bezerkers I suggest walking on or deploying
Last edited by Raginrok; August 10th, 2010 at 17:09. Reason: grammer pwnd me
Hmm... thats good food for thought. I have a Storm Raven which I'm planning on putting in 5x JP Sang Guards, 1x JP Sang Priest, 1x Furioso Lib. Debating if I should move 12" Deploy 2" Move 12" assault 6". Or Move 12" wait for my next turn and then assaulting...
OT Question: After you kill a unit you get to move D6" anywhere, if you have Jump Packs do you get to move 2D6" anywhere?
I suggest your first version because your threat range is insane IMO.