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Yes, for the love of Baal yes!!
No they suck more than abbadon himself!!
Never used one
Just putting together my 3 Baals for a new BA list.
What's your experience with the flamestorm variant? Are they killy? Do they die easy?
Let me know what you think...
Well i use 2 Baals in my army and my personal opinion is unless you want to get in range of the many meltagun/bomb squads out there stick to TLAC/HB .. just my opinion.
Army : Blood Stars
1500 : 2 Vindicators , 2 Baal Predators , 22 Jump Packs
Motto : If you don't like where im coming from , leave before I get there.
that is my main concern, My list has been geared with 3 TLAC variants in mind, but im open to suggestions lol
If you've got enough other units in your army that can reliably open up transports on turn 1, then they're worth it. Otherwise, don't bother.
Speaking from the IG perspective, it should be a powerful unit when paired with a squad of Assault Marines. The reason few Guardsmen field the Banewolf is because of the inevitable countercharge, but you BA players can torch a squad and then follow it up with a good charge. The Baal never gets exposed to the special weapons that way and the Assault squad begins CC with a numerical advantage. The pair of units has other advantages as well, such as the Predator blocking LOS to the Marines and serving as a bait to set up Furious Charges.
Of course, if you do this then you need an alternative form of ranged support...but isn't that what your Heavy Dreadnoughts and normal Predators are for?
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
It's situational. Good against packed heavy infantry, like Marines or Necrons. Less effective against Orks or Tyranids, where the AP3 is wasted. They're also played differently; a TLAC Baal wants to hang back, pop light tanks, whittle down large squads in preparation for a ch arge and make the most of its mobility, but a flamestorm Baal needs to get up close, which lowers its survivability massively by exposing it to melta weapons and close combat attacks. This is okay if you can make sure the couple of shots you get are good ones, but that's hard to do against a horde army; they can afford to lose those guys. It's much more effective against Marines, where one flamestorm shot can cripple a squad packed into cover.
A mix in larger games is best, with one flamestorm hitting valuable targets while the TLAC Baals provide support for the main force. The enemy will focus on the flamestorm, allowing the equally dangerous assault cannons to fire at will. Even if he goes after both, you've drawn attention away from your assault marines, which are the real gamewinners.
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Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
In games played against BA, I fear the TLAC over the Flamestorm (IG and MEQ). The assault cannon just rips squads apart and is more versatile imo.
I played a BA guy who scout moved his Baal. He was using the Flamestorm variant, and it worked very well for him. He blew up a Rhino and then went to town on the squad inside of it, murdering about 180 points worth of Wolves. Granted, it did get counter charged and killed next turn, but it did put a hurt on me.
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Currently play testing this... from the games i've played its hard to decide. The poodle as always makes good points.
The flamestorm is a riskier investment... it can do more but needs to get close to do it.. and also has the enemy staring at it all game as it will scare them. This can work for you at the same time though... as they wont be watching your other hand as closely. ;D
My problem with the standard Baal can be the amount of cover in games.. so many times I fire at units and don't kill enough to feel like its doing its job... though in saying that it will generally last the game or most of it slowly popping away at the enemy.
I've tried the mix, but that puts even more pressure on the flamestorm.. but gives you more versatility...
If your army can keep up then scouting two flamestorms and smoking for 1st turn carnage will scare most enemy generals into forgetting their well thought out plan and putting them into a state of panic then you finish them off while they think their chips are down.
Much must be risked in war.
Blood Angel Stormraven Conversion Work In Progress.
Personally, I'd go with 2 Baals and a Vindicator. Let your Vindi open up with the big blast and use your Preds to burn or shoot anything left
Formerly known as SimulatedSnowman