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When reading through the rules for running I realized that a black templar squad bound by the vow do not have to charge the closest enemy if they do something that prevents them from charging the nearest enemy. For example, if they ran in the shooting phase, used double shot fire from a pistol, fired a rapid fire weapon or just shot at a target outside of their charge range they would not legally be able to charge.
I doubt I would try it in casual games as it's not a great way to make friends but it makes for interesting theoryhammer non the less. Does anyone have any idea how GW could change this, or if it was just intended to be? It does kind of make sense that even a black templar would rather fire a plasma cannon then try and club a hive tyrant with it.
I think it's intended. They did it in the old Space Wolf book with Blood Claws, and have still kept it in the new codex.
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I'd disagree about it being broken or unfair, though in the future we could see it being implemented along the lines of the Rage USR, or like Blood Claws in the modern Wolves codex.
- This is totally legal, and has been for all units with a mandatory charge since as far back as I can remember. It is a loophole, but it's a beneficial one; besides, it's not like the unit the BT player doesn't want to be in melee with can't just charge him next turn.
- Pistols don't have a double shot function anymore. They're all assault 1.
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