Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Basically I would like to do a gun line army and while the tau look good and have got decent guns they need too much looking after whereas the good old guard don't.
Either way I would like so ideas on how to build a guard gun line or even a tau one, but most deffenitly a guard one since i already have a model, a leman russ tank.
Thanks in advance.
It really depends on whether you prefer quality or quantity. Tau units are better but more expensive and use some odd special rules. IG units are for the most part an average statline with access to some very mean guns. Restricting yourself to a gun line strategy with Imperial Guard robs you of a lot of what the army can do. In my experience with 5th Ed, maneuver can win or lose games for you, especially since most games are fought over objectives.
A big thing to remember with IG is the size of your budget. Point cheap armies tend to take a bigger bite out of your budget. If you want to run a smaller more elite force run with Tau. If you can stand the pain and want to cover the table then think about Imperial Guard.
Praise the Emperor and pass the promethium!
Well thing is, Tau are not really good as a gun-line army. If you of-course mean the classic lotsa troops all firing their rapid fire weapons. Tau do excel with their battlesuits and hammerheads. At most you will have a few fire warriors hiding away in a devil fish. Tau tend to be cheaper though to build a list. IG can have a more gun-line list despite mech-guard being more competative. The gunline list is more expensive and would involve you getting lots of heavy weapon squads if you are going for an entirely no vehicle army.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a Communist.”
Tau are in serious need of a revision at the moment, and can't really do a gunline list at all. The combination of poor leadership, no CC options and few heavy/special weapon options is harsh. I strongly recommend using IG for a mostly-static force.
There are two main directions you can take when building an IG gunline list. The more common is based around blobbed-together infantry squads led by Commissars. This gives them excellent leadership, good durability against the inevitable assaults, carries relatively few kill points and makes optimal use of CCS orders. It also allows the platoon command squads to act as a mobile element while the blob squads provide covering fire. The other way is to have a lot of infantry squads plus Creed to order them around. This type of list has an easier time protecting Russes from close combat, can outflank an additional unit of any type and has a not-insignificant bayonet-charge order available. The main disadvantage is that this army is fragilie; you'll take a lot of attrition, even by Guard standards.
Either way, the gold standard of gunlines is the Leman Russ, not the HW squad. Russes have the serious firepower, perfect leadership and enough front/side armor that most enemies won't even try shooting them with anything other than melta-spam units. A few blob squads arrayed around a couple Russ squadrons makes a very solid wall of death & destruction, with enough points left over for an objective-seizing task force of whatever type you like.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
No matter what army you pick, you are going to have something of a hard time if you stick exclusively with a gun line. However, Imperial Guard are the most adept at doing so. In my opinion the Tau cannot afford to sit still and wait for their opponents to come to them because they don't have the number of bodies/expendable units to absorb a charge; almost any close combat is a costly one for Tau. To avoid this, the Tau have to stay mobile, hence why most Tau players put an emphasis on Crisis Suits, Hammerheads, and Devilfish.
The Guard, on the other hand, at least have so many cheap infantry units that if one of them gets assaulted, who cares? It's only one infantry squad. Because of the Guard's ability to take numerous cheap infantry squads, a Guard commander can sacrifice a few units for the opportunity to leave an enemy assault unit high and dry in front of the whole army. This being said, I am of the opinion that mobility is king in 5th edition. It is certainly viable to have a largely static force, but you MUST have some mobile elements to respond to developing opportunities/crises on the field. Valkyries, Chimeras, Hell Hounds, Rough Riders, etc, are all great for this.
So, long story short, my vote is for Guard.
thanks for advice, looks like i will have to go guard, i really like the image of a tanks and a platoon acting as an island with the foe all around them.
My understanding of the combined squads is that the platoon commander plus 30 or so guardsmens and heavy weapons only count as one kill point, does this expand to any commsiars added as well. also with commisars how many to include and wheres is it best to add them.
since i know that i will be doing a guard list and gunline, should i go for the compand command squad or perhaps a lord commisars to boss it over every one else and are the artillary any good?
Only infantry squads can be combined. The other ancillary platoon elements such as the command squad and heavy weapons teams stay separate. Any options purchased for the squads get added to the blob though, so since you can add heavy weapons and commissars to infantry squads you can have a blob with these units in if that's your thing. Personally I would only advocate blobbing up as a way to save points on commissars. Keeping your squads separate is, for the most part, better because you have more control over where to send their firepower.
Copy, Improve, Innovate
It isn't much of a contest right now. When Tau get reworked you'll have to change everything anyway and theoretically they will be due sooner than Guard, which are a once-per-decade-update army.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
so for the minute tau suck at gunline, but are good at mec attacks.
still going for guard i think, i am going to start gunline then if i want to move to mec, been working on a 1000 point list and so far i managed to include two platoons and two armoured sentinals and the leman russ executioner.
which of the regimental advisors are the best to take or are the bodyguards worth it, also what is the best wargear to give to company commanders, because i just gave them a bolter and left it at that.
Catch my drift?