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OK guys, this tactic is dirty, but I reckon you'll all like it.
The result of it is something akin to firing, ducking below cover, then leaping up to fire again.
So, when units are shot at, they can voluntarily go to ground, with the following happening.
1) They gain +1 to their cover save - Great
2) They cannot shoot during your next turn - not so great
Seeing as guard like shooting most players aren't keen on forgoing a turn of shooting to get the +1 cover save.
Right onto part two.
A company commander can issue the order 'Get Back in the fight'. This allows a fleeing squad to regroup or a squad that has gone to ground to return to normal. And, (get this) the squad that went to ground can then shoot! (or assault but meh, shooting is what we like )
So, a squad is shot at, it goes to ground, and will normally get a 3+ cover save, and then can recieve the order and can shoot as normal.
The only downside is that the squad connot benefit from any other orders such as 'Bring it down' etc...
It could work doubly well with what I like to call 'Firebase vets'. This is basically a unit of veterans with forward sentries (for a 2+ cover save) armed with grenade launchers, plasma guns, autocannons and the like.
Sadly, I haven't had the chance to try this out yet, but I reckoned I'd post it here and see what people think about it.
interesting tactic, sounds like fun. think i'll try it in my next game. squad does have to be within 12" of issuing commander though right?
IG mechanized/DaemonHunter army 7000 +pts.
I used to use this trick when I was running foot Vets with Las/Plas and camo-cloaks in the backfield. I'd GTG for a 2+ save and then pop up again during my shooting phase.
It frustrated my opponents quite nicely, but wasn't a game-winner by itself. I occasionally use it now when my Mech-Vets need to weather incoming fire after being dismounted.
Last edited by SandWyrm; October 7th, 2010 at 16:01.
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I used this tactic at a tournament recently to keep Harker and his squad alive on a central terrain bit. I only took 3 casualties while weathering 4 turns of bombardment.
Praise the Emperor and pass the promethium!
I like it. It can effectively give two squads per company commander a relatively permanent 2+ save...the only problem is that you'd need to be at long range to avoid flamey weapons and assault...so I'd be most likely to use it to protect autocannon-armed heavy weapons squads (with a 3+ cover save) than forward-deployed vets (with a 2+). 6 autocannons with a 3+ save out of flamer/charge range sounds better than 6 plasma guns with a 2+ that falls apart no later than turn two when they get assaulted or flamed to death.
And if the enemy gets frustrated and doesn't shoot at them? They get "bring it down" instead! It basically forces the enemy to direct fire away from more vulnerable units just to keep the autocannons from getting decent orders... and once he's decided to shoot at the autocannons, I'd expect more fire (pouring good money after bad), not just the bare minimum to get me to go to ground.
Last edited by Marnepup; September 7th, 2010 at 17:13.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
thats....horrible....i love it!
totaly doing that next game
THERE ARE ACTUALY 8 WONDERS OF THE WORLD...AND CHUCK NORRIS IS 4 OF THEM!
The only downside to Marnepup's tactic is the lousy 7 leadership of heavy weapons squads. To make it really work, you'd need a lord commissar hanging around, and that's a lot of points going towards your autocannons.
It never worked for me. It uses up an order per turn just to keep a few men alive and it's a moot point when they inevitably get charged. I'd much rather use BiD, FomT or FRF to kill something than save a couple GEQs for the Assault Terminators to pound on.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I've had some luck with this tactic, used it to hold on to objectives in the closing turns where survival is more important than returning fire, should have used it a couple of times today already, might have saved my veteran squad who were holed up in a building, camo cloaks just wasn't enough.
"Fight for justice, not revenge."
FoW Gepanzerte Panzergrenadiers who took a wrong turn at Tunisia and magically appeared in Normandy as Panzer Lehr: Wins: 11 Losses: 8