Welcome to Librarium Online!
Hey everyone out there! I'm new to the forums, but not new to 40k…. well I guess I'm new to 5th edition… but thats another story…
Anyways, after pulling my unassembled army out of storage from years ago, I wanted to make a unique Chapter Master for my new Space Marine army.
So, for awhile I've been gathering bitz I want to make him. I guess this post is to ask for advice both visually and game mechanically. (mostly visual, haha)
I'm open to suggestion on everything, but mostly the head and chest. I was going to take a head and green stuff long hair in (have some one else do it), but then I found this head… And as for the left arm, its both a rules and a 'looks' question.
Here's the list of bitz I have and want. The color scheme is a glossy white and gold accent.
Jump Pack (with scrolls cut off): http://4.bp.blogspot.com/_i2xOCRXZ9I...0/IMG_0002.JPG
Right Arm: http://www.bitzbox.co.uk/images/bloo...cv4osu3r05ot60
Left Arm: ??
Chest (just one of them… and open to suggestion): http://www.forgeworld.co.uk/Images/P...th-with-hg.jpg
Head (maybe…. is it too small?): http://www.bitzbox.co.uk/images/elda...cv4osu3r05ot60
Thanks everyone! And, in advance, nice meeting you!
I'm interested to know the theme of your chapter.
A couple of quick suggestions:
I know that more is usually more, but make sure all your parts fit together. Your shoulders and jump pack are really cool, but I'm not sure that they will actually work when placed on a model.
As to legs, how about Vanguard Veteran legs. Those designed to have jump packs should give the figure some real motion and the laurels and other decoration should look really nice too.
Have you considered how you are going to base the model? Perhaps a flying base would be good?
"Let us purge these fools and let the people return to their work. Let the Inquisition flounder and curse; the new grown crops will sing our praise and their sowers our forgiveness." ~ Iron Lions Chapter Master
That's gonna look pretty
As for the head... i used a high elf head for one of my scouts... and it looks about right has swishy hair that has saved his squad many a time...
And the left arm.. isn't that traditionally the side arm...arm? So one of the veteran bolt/combi pistols maybe? or perhaps a two handed weapon...
WORSHIP THE VINDICATOR!!! (And a Drop Pod full of Combie-Melta Sternguard never hurts either)
From my experience, that head will be a bit small... as mentioned High elf heads work well... I saw a thing on GW's website a while back where a guy used a head from the High Elf Repeater Bolt Thrower kit.
Vanguard Vet legs would be a good call. That right arm you've picked would work well as a relic blade methinks.
for chest armor, you might wanna use a chest from like the space marine command... or even just a regular marine chest with the aquila.
with the left arm, its up to the points/what your chapter master is gonna be doing. I run a captain with jumppack, relic blade and storm bolter which works well for what I need.
hmm the easiest way to do point values is just to base it on the codex chapter master's poitnts if you run him with artificer armor, a relic blade which that weapon looks like, a jump pack, and for the left arm possibly a storm bolter with hellfire rounds your ookign around 208 pts
a good story line always helps make a character o a large custom made storm shield would look cool.
Space marines 6 dread army Wins: 4 ties:2 Loses:7 Modified Standard nilla marines Wins:37 Ties:8 Loses 42 Daemonhunters Wins:3 Ties:0 Loses:1 Full assualt concept army wins: 6 Ties: none Loses: 2
@DHNEWBIE: unfortunately a Storm bolter isn't a Boltgun, so the hellfire rounds don't do anything unless you take a bike aswell.
As for the left arm, if you're using a 2 handed weapon in the right hand (i.e. a Relic Blade, which is if I'm not mistaken, a 2 handed power sword from the Snag. Guard box?), try using an empty hand like the one from the command squad box, it'll look great for a jump pack model. Since the whole thing looks great with a bit of motion, an arm pointing forward works well.
Oh, and I don't like your choice of cape/back part - as said, a Jump Pack model needs some motion and fluidity, and an almost flat cape which spreads to both sides doesn't work too well. If you wan't him to look like he's moving a bit faster, and you're decent with modelling putty, use green stuff or similar to model one with some ripples in it - try and make the ripples or folds moving downwards. A streamlined look to a model always makes it look like its moving faster.
Hope I helped, and make sure you put some pictures up when its done!