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I was planning to equip a few Land Speeder Storms with 4 scouts and scout sergeant w/meltabombs to act as fast-attack vehicle-killers. Now, the questions are:
Scouts Weapons: Boltgun, Shotgun or CCWs? I was planning Shotguns so they could put in some shooting before going in if they are needed to assault something else than vehicles.
Land Speeder Weapons: Meltagun? or maybe nothing to keep it cheap?
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I like this combo, but it only works some of the time. If you get 2nd turn or your opponent reserves his army, you've just wasted 130 points.
I like the following:
Land Speeder Storm w/ Heavy Flamer
5 Scouts, 2 BP/CCW, 2 Shotgun, Sergeant with Combi-Flamer and Meltabombs
First priority is meltabombing vehicles that have not yet moved (auto hits). Second priority is taking out small targets in cover (Devastators, Scouts, Rangers, Long Fangs, Lootas etc). If you've got points spare, chuck in a Powerfist. No point buying Melta for the Land Speeder, as it's BS3 and will at most get one shot before being blown out of the sky.
It's still workable if you get the first turn, actaully. Storms can make a 24" scout move before the game begins, plus a 12" regular move, plus 2" of disembarkment from the front of the hull, plus a 6" assault range means that on the first turn they'll have a 44" threat range in which they may get the power fist or meltabombs into base contact on the first turn. (which will then auto hit against anything that isn't also a scout vehicle).
I usually run a power fist and combi-melta on the Sergeant, at 155 points. Weather they outflank or alpha strike, they're solid units for taking out high threat targets.
Bolters. You shouldn't be charging into enemy squads with Scouts, just vehicles. Make the other guy waste a turn charging THEM! It's a great way to slow down Orks or Nids so more capable squads/vehicles can get the drop on them.
If you go 2nd, forget the rush idea and just use them as blocking troops. Nobody likes tank-shocking a unit with Melta-Bombs.
I do something similar with Carapace-armored IG Vets and it works wonderfully.
Edit: Wait, you can only take melta-bombs on the Sergeant? Forget the whole thing, it won't be reliable at all.
Last edited by SandWyrm; October 7th, 2010 at 20:40.
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If they reserve everything, it's even better. They'll probably have about half their army coming in on turn 2, piecemeal, which'll make it that much easier for you to kill them as they come in.
Often a unit can be worth it's points simply by making your opponent react to your own actions, instead of going with whatever his game plan is. Food for thought.
I think Ravendove's point was more that five Scouts are unreliable against moving vehicles, which is usually the case after turn 1.Originally Posted by watchwood
It's really hard to get good use out of the LS Storm. Rather than alpha striking, you might try using it for an 'Omega Strike'. Put the Storm in reserves and hope it stays there a long time, then grab a late-game objective. Plenty of enemy scoring units will be understrength by then and five Scouts will probably suffice, particularly if they get the charge.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Mmm, I'd go with fist or nothing. One melta-bomb and some kraks is not reliable enough.
You could go
LS Storm - H Flamer
Scouts - Fist, Combi-flamer, shotguns
Good for punching out tanks provided you get first turn, or doubles as a half decent crowd control unit which can hold its own in combat.
If you were set on bolters you could even go combi-plasma and or camo cloaks, which would be useful if there is a tank on one flank which you can wreck, then hide behind and harass the enemy, as SandWyrm said, make them waste assault units chasing you down. Getting expensive though.
And now my bitter hands cradle broken glassOf what was everything... - Black by Pearl Jam