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My friend has put together a seizable Blood Angles army and wants to fight my guard. Im a litte nervous at the amount of close combat abillity the Blood Angles have and want to try and find the best tactic for guardsmen to handle the situation. Would it be better to use large amounts of infantry and try to out last him or use a fully mchanized list with chimeras and lemun russ?
How does your friend deploy their list?
I can tell you the best way to handle a BA list, is to keep them at a distance and blast away.
Using a mech list against them is a rather poor tactic, as they will simply pop your chimera and proceed to butcher your squads in short order.
How about giving us an insight on what your friend usually brings to the table, and your models of course. It'll just help us give you the best advice.
Using sanguine trigonometry?
Sorry, couldn't resist
Battlecries: Sorbr'and Tau force: For the Greater Good!
Ordo Corvus Witch Hunters: Only in our flames will the heretic find peace!
This right here.How about giving us an insight on what your friend usually brings to the table, and your models of course. It'll just help us give you the best advice.
Im not to sure what he takes normally but i know he has a dreadnaught that he deep strikes, a ball predator, a tactical sqaud, 5-10 Assualt marines, land speeder, razor back, brotehr corbullo. Ithink tahts most of it i cant think of or if he has much more.
My 750 point guard list consists of - CCS 4xfamers in a chimera 2x H/Flamers
2xVeteran sqauds 3xmelats ech sqaud in chimeras 2xH/Flamers
Lemun russ battle tank and a lemun russ demolisher
Plasma works extremely well, denying them both fnp and their high armour saves. If they more down the mech route then the standard chimelta squad works perfectly.
If Slaanesh is the god of the Perverse, why does Nurgle have all the filth?
My advice to the OP is to castle up a mostly mech force in an arc (to minimize his blood lances) and deploy a line of screening Infantry 3-6" in front of it. When the Angels drop, this will force them to come down outside of your bubblewrap, which will deny them short range melta shots. Shoot away!
(Beware Dante, because he doesn't scatter when he drops. Don't leave him an opening.)
On the next turn, contract your bubblewrap to keep the Angels from jumping between them and your tanks. Shoot again. He'll have to assault your bubblewrap to get at your tanks. After they die, shoot again!
That's 2 turns of shooting before he can assault your armor. Or 3 before he can get at the squads inside your transports. By which time he should be quite dead.
One way is to take Aircav and an astropath and give away the first turn. With everything outflanking he will have to arrive before you from reserves or normal deployment and you then outflank - rerolling your table sides.
Vendettas can kill his tanks easily and veterans on board will be able to dismount on say turn 3 and shoot the pants off his infantry with 3 plasmas or meltas per unit with vendettas providing more fire support to polish off whole units.
If you have a more traditional army then take vets in chimeras with 1 plasma squad to 2 melta squads. If you are tailoring to this opponent then take more plasmas. Use the chimeras to protect the russ from deepstriking meltas. If he cant get 6" from a russ he meltas a chimera and his assault marines cannot run so you lay battle cannon on them in your next turn.
Quorn! - Protein for the Protein God.
It's better to deploy fully so you can maximize your firepower when they drop. But you have to layer your defenses properly. First to prevent melta hits, and then to prevent assaults on your armor.