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I've been collecting Ultramarines for a little whole now, and have a decent number - six tac squads, four assault, one bike squad, three Rhinos, one Predator, two Scout squads, a Techmarine and servitors, two Dreadnoughts, and the AoBR Captain. I'm planning to start playing as well as just collecting, and would like some thoughts about how to make some effective army lists from this lot. Most are painted as Second company units.
Not all of these figures are painted yet, but I can prioritise theist important ones. I can also pick up additional models needed (probably need more HQ options), but would obviously like to take advantage of my current collection.
The AoBR Captain doesn't have the same warhead as Sicarius - how do people generally use him? He could act as the Captain of my Assault squads, I thought (eighth company).
With six Tactical squads and a max of six Troop picks, does this mean I can't use scouts if I'm fielding the entire Second company?
Well, there are a lot of little nuances in wargear and such that determine how much the units costs and what it's role is, but ball-parking a list, this is what I would do. By the way, I don't know what point level you were talking about, so I'm just gonna run with 1500.
Tactical Squad with Rhino
Tactical Squad with Rhino
Tactical Squad with Rhino
Even going on high points cost on some that (for instance, giving both Assault squads two flamers and a power weapon or tricking out the Dreads) that comes out to 1500 exactly. It gives you plenty of scoring units, the assault marines work well pushing the other guy off objectives, and the dreads are a nice "all rounder". What this list will suffer against is heavy armor. I accounted for Las Cannons on the Dreads to help out with that, but the Tac squads will have to do most of that work. To that end, I would recommend giving them Las Cannons as well.
Anyways, using this list the only thing you have to buy is the Chaplain. As you expand to 2000 points I would say add the Predator (if it's the Dakka Pred; the Annihilator is just too expensive) and maybe a second Chaplain. Also, a Vindicator or two would not go amis, they are rediculously useful, even if it is just to draw all heavy weapons fire.
On to your other questions, Sicarius doesn't get much love in my area, so i'm not really sure. But I am not a huge fan of the generic Captain unless you are building a Biker army. As for the question of using all your troops choices, you are correct. In a normal game you will only ever be able to field 6 troops, so your scouts would sit it out. This really shouldn't be that big a deal, however, because Tac squads aren't all that great. They are certainly better than most other troops choices, but they won't win a game for you all by themselves; you have to spend some points elsewhere.
Anyways, I hope that helps!
If you're fielding the entire 2nd company that'd become an Apocalpyse game (anything over 3k is Apoc) and so you don't have to worry about the Force Org Chart
There's plenty of lists up in the Army List subforum, with commentary on most. They'll give you a good idea of where to start
I've never seen the Apocalypse rules. That does explain a few things! I was wondering why a couple of the photo spreads in the SM Codex seemed illegal. :p
Welcome to LO sim, thats a fair start to a collection ! Agree with the other posters comments, but if you want to field the second battle company you need two Devastator squads and only two Assault squads. The plastic devs come with five marines but options for eight heavy weapons - two each of heavy bolters, plasma cannons and lascannons, a multimelta and missile launcher. It also has a powerfist, which would be put to better use on a sergeant from one of your tactical squads. Most people seem to be of the opinion devs are too expensive pointwise, and melta heavy bike squads are the best option for anti tank duty, but I like the dev models. If you get a couple of boxes it gives you loads of options for the heavy weapon in your tactical squads. If I remember correctly a ten man squad can have either a missile launcher, multimelta or heavy bolter for free.
Jager bombs. Very efficient at wiping out friend or foe.
Lotta items of specific advice here, but there's another perspective you may want to consider when building your army list: To be effective against most opponents, there's some tools that your army will need to have available to it:
-long ranged anti transport firepower
-melta weapons for killing heavy tanks
-blastguns for killing swarms of light infantry
-low AP weapons for killing heavy infantry
-solid troops for capturing objectives
It's often the case that a given weapon will be effective in more then 1 role - Missile launchers are long ranged, and have firing modes that are capable against both tanks and infantry. Plasmaguns are good against light tanks, Monstrous Creatures, and terminators, but have the disadvantage of blowing up and killing the user from time to time. There's other possibilities around too, but the important thing is to make sure you've got all the bases covered.
Weapons upgrades - I've got four models with missile launchers, one with a plasma gun, one with a meltagun, and I think four flamers. No lascannons yet - they weren't on any of the sprues in the kits I've bought. I'm yet to pick up any Devastators.
The seargents have a variety of weapons upgrades, mostly to make them look more interesting. :p
One of my dreadnoughts is the AoBR dread, with a searchlight and smoke launcher added on. The other has a missile launcher and lascannon, from memory.
Answered my own question about heavy weapon bitz - spotted a Devastator kit at Games Paradise while I was buying some paints on clearance (50 cents each! Bargain of the decade). The kit seems like really good value with two of each heavy weapon and a spare set of legs.
Comparing the Devastator unit to Tactical marines in the SM codex, it's not clear whether they're worth fielding. Devastators seem to pay a lot more for their heavy weapons and can't claim objectives. The only trade off is concentrating those heavy weapons in one unit and more easily doubling up. How do people usually field these guys?
Space Marine players have a few good heavy support choices those generally being:
-the Predator (either with an Autocannon and Lascannon sponsons, or an Autocannon and Heavy Bolter Sponsons)
-occasionally with a MoTF (Master of The Forge) Dreadnaughts
Other than that our Heavy Support sadly isn't very competative. Devastators get little love around here and when they are used it is reccomended to be with either Missile Launchers or Plasma Cannons. Other than that their expensive, slow, and not extremely durable. I wish I could tell you they were this amazing game breaking unit but sadly that's just how the cookie (biscuit) crumbles.
Ask me about the Black and White Space Marine on the Black and White Bike!!!