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Hi i usually play Warhammer Fantasy and Mordheim but my new gaming group only plays 40k so for the first time I going to play it as-well, so I've decided to go for imperial guard for the variety of units. I will be playing against these armies: Tyranids(lots of guants and a hive tyrant), Chaos Space Marines(Thousand Sons and tanks), Space Marines(Scouts and tanks), Dark Eldar(unknown units) and either Tau or Eldar(he cant decide)
Anyway back to my question what different types of IG army are there? And does anyone have any tips for fighting against these armies with IG?
Well, concerning your first question: I can´t help you with that. Look into the codex and you will see, that you can field lots of infantry. But you could field lots of tanks as well or combine them. There are many ways to play Guard.
And tips against your opponents: Shoot, shoot and shoot. Guard isn´t very good in close combat.
Welcome to 40K, John.
Why don't you start with an easier army, like the Space Marines? They're highly versatile.
IG is not an easy option to start playing.
But if you do, watch out for the Battleforce boxes: they have too few units, which make too few points and so they're not a good deal, like for the other armies. Check this thread for more info: Battle Force box despairty
You'll see that from the two IG Battleforce boxes, although the Catachan is a better deal, it amounts to an army as weak as 350 points; the Cadian one would save you some $40 but give you an army of about 400 points (if you compare with the other armies, the Necron reaches 750 points easily and the Tyranids box saves $55).
Imperial Guard are a perfectly fine beginning army, especially for the experienced newcomer. There's just a lot of painting at the start.
Guard lists tend to fall into two categories, mechanized and blob. Mech lists emphasize Veteran Squads, Chimeras and Vendettas, and some players take it to the extreme of having nothing else in the list. Most tournament-level armies are mechanized these days.
Blob lists focus on commissar-led platoons ('Blob' referring to the Infantry Squad's ability to group up into super-squads) and a broad variety of other units. This is the more thematic, combined-arms type of list. It's average in competitiveness and, in my opinion, is the better choice if your goal in 40k is mainly to have fun.
The most common variant list is heavy armor, or 'treadhead' list. These are the five-Russ, three-Hellhound sort of guys. The firepower is jaw-dropping but the lack of scoring units and vulnerability of tanks to close combat makes actual victory difficult.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
It does depend a bit on whether or not you want a purely competitive stompy list or something more based around fluff and themes. However the Guard list is very well designed and flexible. You can design something viable most of the time so I'd pick a theme or some models that you like and then post a draft list and get people to help you refine it.
Copy, Improve, Innovate
I'm sure I'll miss something, but here's my go at a list of major competitive builds.
1) Mechanized Aggressive (Uses Russes/Hellhounds and focuses on mobility.)
2) Mechanized Defensive (Uses Artillery. Very static and depends on overwhelming firepower.)
3) Foot Aggressive (Built around Strakken, uses huge platoon blobs to kill you in close-combat.)
4) Foot Defensive (Firepower list. Heavy Weapons spam with various forms of assault blocking.)
5) Mixed Aggressive (Combo of builds 1 and 2. Combines offensive tanks with blocking and support infantry.)
6) Mixed Defensive (Combo of builds 2 and 4. Static firebase combining Artillery tanks and Infantry Platoons.)
7) Air Cavalry (Hard-hitting demo/melta troopers in Valks and Vendettas. Nasty, but also quite fragile.)
These are the major types I've seen. Each has many minor variations within the type. And many share key units like Vendettas.
Come visit my blog at: www.warstrike.org
Thanks for the replies, so far I have had two ideas the first was to have mostly Basilisks, Hellhounds, and Valkaries/Vendettas filled out with troops.
The second and the one I'm probably going to do is; scout sentinels for reaching and defending objectives until my troops can get there, storm troopers to deep strike to objectives or to infiltrate behind my chosen enemy, veteran squads in valkaries to basically do the same as the storm troopers and for anti tank squads, filled out with leman russes and possibly hydras to take out light armoured units so my anti tank weapons can focus on the harder tanks, the rest will be troops with grenade launchers/flamers/rocket launchers/auto cannons/heavy bolters.
Depends on how deep your pockets are, but two great Guard Regiments that have great fluff (no to mention the high quality casting) are the Death Korps of Kreig and the Elysian Drop Troops. They're made by forge world and the Imperial Armour books have huge amouts of ready made fluff. I can't speak for the Elysians, but I have a small army of DKoK and are great fun, they die pretty quick (as with all guard) but the DKoK have loads of Special dakka to make the enemy pay...
Forge World; Forge World - Imperial Guard
Download the DKoK Army List Here; http://www.forgeworld.co.uk/Download...DF/k/kreig.pdf
Last edited by Brother Grey Knight; October 27th, 2010 at 15:15.
Nobody expects the Imperial Inquisition!
Right how does this look for a 500p army:
500p IG Army
Vet Squad 1
Vet Squad 2
Last edited by John Paterson; October 28th, 2010 at 10:43.