Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i play fantasy ALOT but the other day i was cleaning out some stuff and found my VERY old Ultramarines army (hella dusty lol) and i wanted to get back into building and painting/expanding/playing. i dont have a 40k rulebook yet (its on its way in the mail) but wanted to know what choices are better than others. i did pick up the Space Marine codex the other day and cant put it down....
so what i have is:
-magnus - special character/ Ultramarines leader
-a captain- plasma pistol and power sword
-tech marine with robot arm on his back, power axe and bolt pistol
-tactical squad - 10 marines- sarge with chain sword, flame gunner and a lascannon
-terminators- 5 - all 5 have lightning claws
-devastator squad-10 marines, sarge with chain sword, flame gunner, heavy bolter, plasma cannon, & 2 rockets
-scouts- sarge with bolt gun and chain sword, and 4 sniper rifle dudes
-legion of the damned-10 marines- melta gun and heavy bolter
-predator tank- auto cannon on top, and heavy bolters on the sponsins
what i was thinking of getting was:
-assult bike to go with 3 man bike squad
-Land radier/ crusadier tank
-2 drop pods
i dont know what equipment to buy the librarian or chaplan with? i also dont know how good bike squad is? or how to load out the LR? are drop pods worth it? i also want to get enough stuff so i have a variaty to chose from to make a 1500pt game, but i dont want to buy crap that sucks on the table top. thanks for any input, and sorry for any terms im not using, i havent been around 40k for a really long time...
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
thanks for the help, so a few more questions,
1. whats better, deep striking terminators or using a LR?
2. drop pods no good unless i get alot, so should i get rhinos for my troops or just set them up in deployment and walk em around?
3. i was thinking of using the razorback to scoot the snipers around and provide some protective power??? dont know if it will work or not...
4. one squad of bikes is weak eh? that sucks
so what i got from your reply is i should go strong in one area, not a little of this and a little of that. if this is true should i drop the snipers /techmarine ect? or are some units good enough to stick around to provide support?
1. You'll generally want to use a land raider, barring a few specific instances (Shrike, BT shooty raiders, etc)
2. Pod armies can be good, but they're easily counterable. I've found that a hybrid pod list is a workable proposition, dropping 3 threats in by pod and having everything else drive/walk into the battlefield
3. Sniper rifles are heavy weapons, so no. Sit them in cover in the backfield somewhere, either where they'll have good sightlines and where they're within capture range of an objective. Then have them potshot stuff all game. Consider getting more snipers, a missile launcher scout, or Sgt Tellion. (who is easily the best character in the current codex)
4. Bike armies are a powerful force, but it's a glass hammer and it takes a good player to use effectively. A single (small) unit of bikers with melta-somethings is a useful unit for killing tanks, especially if kept cheap. For this role, it's usually just units of single attack bikes being used though.
5th edition is heavy on mechanization, but ultimately the goal is synergy and redundancy in your army list. Everything's gotta work together for the ultimate goal of the destruction of your enemies. What you've got is a good place to start from, but I suggest cooking up a specific army list at whatever point value is common in your area, and working from there.
Increased mobilerty will be a big advantage. Most marine players field transports for their units, you'll find it dificult to compete without them.2. drop pods no good unless i get alot, so should i get rhinos for my troops or just set them up in deployment and walk em around?
Also, don't buy rhinos, buy razorbacks. You get everything you get in the rhino box plus the extra conversion peices for the razorback at the same price.Using it for snipers might not be the best use. Sniper rifels are heavy weapons, you can't use them and move in the same turn.3. i was thinking of using the razorback to scoot the snipers around and provide some protective power??? dont know if it will work or not...The problem is, a single fast unit rushing ahead of the rest of the army will be unsurported and be taken apart on it's own. If you have other units than can keep pace so they won't just be left out there on their own then bikes are a good option.4. one squad of bikes is weak eh? that sucks
1. you can not shoot out of a razorback.
2. protecting your marines by putting them in rhinos is good. As stated above, buy the razorback model.
3. careful use of a single bike squad can be effective for anti-tank if given 2 melta-guns and an attack bike with multi-melta. keep out of assault.
4. you will want terminators with thunder hammers and storm shields. they are much better in this edition.
5. consider reading the Space Wolves codex. It is the best space marine codex out there. Actually, it is in a very real way, a crutch army now. It is super easy to make a ROCK HARD SW army that rulz. ((This is my opinion only and may not reflect the views of other players...but it is truth none-the-less))
BTW, I play Ultramarines(6 years), Blood Angels (3.5 years), and Space Wolves (1 year)
Last edited by 4theEmperor!; October 29th, 2010 at 05:57. Reason: added more brilliance.
Once a Marine, always a Marine.