Death Company - Warhammer 40K Fantasy
 

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Thread: Death Company

  1. #1
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    i have recently found out that death company mariens are a hassle... im not sure whether i should get a bunch by taking a 180 POINT CHAPLIN or by dividing all my squads into 5-man ones so there is a higher chance of getting more.
    help would be appreciated thx
    (gotta love ignore injury)

    Starting anew-september 22 2005

    Blood Angels
    W/D/L
    0/0/0

    Tau
    W/D/L
    0/0/0

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  3. #2
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    Do both.

    Believe me on this, Death Company are one of the most useful units a Blood Angels army can field.

    The fact that they don't stay down aids the most. The fact that on the charge they get four attacks, possibly from power weapons, means that a large group of them is the best thing ever for mass murder.
    If a tree falls in the forest, and it lands on a mime, does anyone care?

  4. #3
    Senior Member greymeister's Avatar
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    Yeah, a big squad of Death Company and their chaplain took out all but a brother captain of mine in a 5-man GK Terminator squad in close-combat. The Chaplain went down HARD though afterwards
    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

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    one huge squad of death company(with jump packs)can pretty much take out the biggest foes youll face...power fists... power weapons if you use them right them right and they have jump packs then they will be deadly and also be a big shooting magnet

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