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I've been considering adding a manticore to my growing IG army, but before I shelled out the 50 bucks for it I decided to get your opinions on it. It seems like it could be pretty deadly, but it could also just be a tease. GW seems fond of putting things that seem good but aren't really into the 5th edition codexes.
The enemy's gate is down
I would not just ask for opinions before you buy it. Proxy it in a game to see how it actually plays for you. I can tell you though that they are extremely powerful when used correctly. They are fragile and can only shoot 4 times, but they can be devastating. The trick is to make sure they live long enough to do their damage.
I WANNA GET STUCK IN WIT DA BOYZ
ive played round with them a few times , they are very good.
strength 10 ordnance is great at popping any tank in the game , which is what ive found them to be most effective at doing , vs GEQ armies they will be very handy if your lucky enough to catch some infantry out in the open.
All in all , i would rather rely on other units in my list for my anti tank and probly would rather take a collosus or demolisher before i took a manticore, but still its a very good unit and exellent in allcomers lists.
If he persists, put a metal dreadnought in a sock and hit him once with it. Keep it within reach during your next game.
The key to them being worth the cost is the 1d3 plates per shot; so they actually average more hits per game than something that fires every turn.
Sure, they add some Orklike events (and when I say that, I mean 2nd edition Orks*). The problem I see is taking just one. If I was staring down a mass of raging villagers coming at me and one had a stick of dynamite... Well, guess who gets shot first?
So make sure you are using a chimera screen. Otherwise you'll never know how good it is.
* Back in the day, 2nd edition Orks had crazy stuff that would sometimes completely fizzle, but then also sometimes essentially win the game for you.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
They're good against every target and they do their damage early in the game when the board is most saturated with targets.
The issue I have with them is that they aren't really a very nuanced weapon. They're hard to counter so your opponent will have to hope you roll badly. When I've proxied one and rolled well I just feel filthy because 3 ST10 blasts that place well can totally annihilate entire sections of the board. If you roll well you probably won't have a fun and dynamic game and if you whiff you've wasted 160 points. Manticores will be good for you but personally I prefer to play a more mobile game.
Copy, Improve, Innovate
I love my Manticore but my list uses a lot of indirect fire. In my heavy slots I use a unit of 2 griffins and a Colossus the Manticore and two bare bones Leman Russ's. I also run the master of ordnance( I know a lot of people don't like him but I loves him) and all of my squads have Missile launcher and Grenade launcher. I have lots of plates big and small so it fairs well. You just have to keep it hidden behind a building or a small hill or something.
If you do things right people wont be sure if you have done anything at all.
I'd say they're only worth it in a defensive list. If your thing is getting up in the enemy's face, then take Russes instead.
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I've seen a list running 6 manticores table a Necron player on the first turn...