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Thread: Hydras???

  1. #1
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    Hydras???

    I just saw the FW model for the hydra, and it looks beyond awesome. I'm planning to get one anyways, but is it worth it in-game? It seems like and automatic transport dead each turn, but it is very squishy, and might not even get its second shot off.

    So, what are the more experienced players opinions on the Hydra?

    Req-ex's Raiders- Lizardmen

    Jorj's Southern Strikers- Lotr Uruk-hai

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  3. #2
    I Expect the Inquisition RecklessFable's Avatar
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    210 (x5)

    It is actually decent as a singleton. Keep it in cover. If you play enough armored threats (like a mech list) it can actually survive for a while. But if it dies, no big loss.
    RecklessFable's Journey to Mediocrity (Painting an IG army)
    I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!

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    Senior Member slobulous's Avatar
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    71 (x1)

    I regularly squadron 3 Hydras together for extreme devastation. From my experience I'll put together a quick list of pros and cons for you.

    Pros:

    - Lots and lots of STR 5 and 7 shots with AP 4 and great range

    These facts allow for all of the other advantages

    - Assured destruction of light vehicles/transports ("overkill" means "guarantee" to me)

    It is VERY advantageous to have a unit that will bring down that transport full of nasty close combat specialists practically without fail. Getting 5 penetrates and 3 glances on a Rhino full of Death Company on the first turn can really help out down the road.

    - Can mess up AV 12

    While I will agree that a full squadron of Hydras is almost too much against AV 10 and 11, it seems just right against AV 12. It is pretty common to get a couple glances and penetrates in one round of shooting. Good chance of disabling or destroying it.

    - Can completely wipe out squads of light infantry

    If caught out of cover, 9 heavy bolter shots and 12 twin-linked autocannon shots will just obliterate infantry with 4+ or worse armor saves. We're talking full squads removed from the table in one shooting phase.

    - Can stack wounds on Monstrous Creatures

    Forcing 9 saves or so on an MC per turn will QUICKLY bring them down. Failing 4 out of 9 3+ saves can and does happen all the time, which will kill a Carnifex or Hive Tyrant in a single shooting phase, given a bit of luck (failing just one more save than average)

    - Can force saves on every model in a 10-man MEQ squad

    With the amount of lead coming out of the Hydras, It's easy to put 10 wounds on a Tactical Squad or something similar. This means that each individual model has to take its own armor save, often killing the heavy or special weapon trooper off, or the sergeant with powerfist. I have actually unloaded on a Grey Hunter squad before, and he failed 3 saves out of 10. The 3 failed saves just so happened to be on both of his melta gunners and his sergeant with frost axe, leaving him with a squad of 7 bolter marines.

    - Area Denial

    It is a foolish general indeed that puts vulnerable or valuable targets within the Hydras' line of sight. You can heavily influence your opponent's deployment and his movement throughout the game with the position of your Hydra Squadron, especially when up against more fragile armies.

    - More cheap AV 12 hulls that your opponent has to deal with

    This advantage helps out defensively. While AV 12 is not that hard to get through, it is not the easiest either, especially when in multiples. At only 75 points each, this helps out with armored target saturation and redundancy. Sending a couple krak missiles or lascannon shots their way is simply not going to cut it. It will take some serious dedicated anti-tank fire to silence all 3 Hydras, which may otherwise go toward your Chimeras that are trying to reach objectives or other targets.

    Cons:

    - Downsides of Squadroning

    They all have to fire on the same target, and immobilizes equal wrecks. But, as explained above, the advantages are so massive as to almost make these non-issues.

    - Stationary

    They must remain still to fire at full effect, making them vulnerable to assaulters. With good deployment, their extended range, and a defensive screen of infantry, this can be avoided as well.

    At 225 points for a full squadron, they are easily the most points-efficient unit in the IG codex, with probably Vendettas taking second place. In games of 1500 or more, I don't leave home without them.
    I WANNA GET STUCK IN WIT DA BOYZ

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    Senior Member Mad Cat's Avatar
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    951 (x8)

    For an alternative model also check out

    AA Turret Platform - €27.00 : MaxMini.eu, Resin bases & gaming accessories. Online Store!

    It comes with legs or the turret ring will attach to a chimera hull.
    Quorn! - Protein for the Protein God.

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    Senior Member Intrepid's Avatar
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    780 (x8)

    I'm less than impressed with the Hydra. Mostly, that's because my well-ordered, blob infantry can do the same job, thereby freeing up my heavy slots for the good stuff (ordnance). Partly, it's because I prefer to pay the extra points for a Russ Exterminator; I hate seeing my vehicles get shaken. And partly, it's because of my love for the Hellhound, an infinitely better anti-infantry tool.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  7. #6
    LO Zealot Korona's Avatar
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    340 (x6)

    Since the hydra turret has a long range and sits up above the Chimera chassis, it's generally pretty easy to use other tanks to screen it from incoming fire. AV12 and a 4+ cover save makes it pretty durable. It's still quite easy to kill but it's only 75 points at the end of the day. I find they tend to do pretty well, but I do think of them drawing fire and dying in the place of my other tanks as part of that equation.
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    Son of LO IronWeevil's Avatar
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    605 (x8)

    I like to force my opponent into choosing between using his precious AT fire on a 75 point Hydra vs a 165 point Demolisher.
    Praise the Emperor and pass the promethium!

  9. #8
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    The Hydra = definition of awsome.
    If you were khorne himself, it would be like a ocean covered world of blood. with a frozen blood core.
    I'd imagine you'd say: "Well personally, my opinion of the hydra is BLOOD FOR THE BLOOD GOD"

    It's cheap and kills infantry, MC'c and those annoying transports. Oh, and bikes can die too.

  10. #9
    LO Zealot cKerensky's Avatar
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    146 (x5)

    If I ran them, I'd run two in a squadron, but I've never really had the thought that I needed them to succeed. My Autocannon sentinels do that just fine.

  11. #10
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    I quite like my hydra, seems to do quite well, especially at pulling raiders and ravagers out of the sky...

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