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(SandWyrm in another thread).He's competitive, but not a must-have. Not every army needs the distraction he provides.
I began to wonder, which kind of army doesn't need Marbo? I sure understand that he's not a must have and you can do well without him. But what sort of army could spend his points in an objectively better way? What way that would be?
So far Marbo is auto-include for me, and I don't really like it. What I like is variety. Also, fellow gamers started to give me those strange looks every time they see Marbo Either they don't know how to play against him (being relatively inexperienced against Guard) or there's no playing against him.
Talking 1500 pts. or less. I know his value diminishes in bigger armies but thats not what I had in mind.
Marbo is most useful for his perfect-delivery Demo Charge. Once that's gone he's still got a few suprises left, but he's still only a guardsman. Therefore, any army which isn't sporting a high-value target for the demo charge is the army is one that Marbo isn't going to be great against. This means, mainly, MSU-Mech armies - Primarily Guard, but Blood Angels and Dark Eldar can run them too (Tyranids could also probably weather the single demo charge easily). Objectively speaking, a Hydra will generally serve you better in these cases, although it uses up a precious Heavy Support slot (Since MSU-Mech armies tend to sport lots of AV11/12). You could also buy Demolitions for a pair of vet squads, giving you twice the demo charge (and melta bombs too), albiet lacking in the easy delivery.
Most of the rest of the armies will have at least one decent target for him (Tau Broadsides, Marine Terminators, Necron... anything, Chaos Obliterators, Space Wolf Long Fangs and so forth).
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
Marbo has been hit or miss for me. I've used him in seven games and he has either done his job as a demo delivery system or he has killed himself. So far he has immobilized a Demolisher, killed two Broadsides, a unit of stealth suits, and a handful of SMs, oh yeah and himself twice. In one game he failed epicly throwing his demo charge at a unit of Blood Angels still in their tightly packed post deep strike formation. All of them would have been under the template if it would have hit. Instead it scattered back on himself killing him of course.
He also provided a valuable asset in a game against a Death Company unit. I placed him behind the DC and their special rule (rage?) forced them to turn away from my lines and go after him. He got slaughtered but pulled them away from an objective far enough that I was able to sweep in with a vet loaded Valk and take rather than contest an objective. So against armies with units that require them to go after the closest enemy unit Marbo can be used for more than just his demo charge.
The general consensus seems to be that he has less impact at higher points, where there is a lot of extra stuff around to eliminate him after he tosses his demo. That being said, some folks will be terrified of the idea of him. That is why when I use him I use the Eversor model, added mental game.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
When I've ever used him he's popped up, lobbed a demo charge at 5 Marines on an Objective (or similar) missed or not killed all of the enemy, then been boltered to death and given up a kill point.
He's usefull, can un-nerve your opponent but can also hamper you as well. He can also turn up at completely the wrong time as well. He can pop up to early when everyone is still in transports and have no target for his Demo. Then he's a lone, dangerous guardsmen running around and tends to die easily.
Is he as useful as a Hydra? a Griffon? That extra Infantry squad? Well, that depends on your list now doesn't it. I don't need him in my lists but i can see his uses. Same goes for Harker and Straken.
Lists that Marbo isnt a good choice in.
Anything 2500pts or over using one FOC
There are better uses for those elites choices, you will probobly need more special weapon chimeras than the vet squads and command squads, the outflanking is better as your opponents are more likely to have something close to the table edge, psyker battle squads are great at dealing with the deathstars this point size makes common...
What can I say, you want to be flying around away from the enemy and once marbo shows up he's a guarinteed killpoint, and there are other choices that support your army better.
Also there are armies that Marbo is pretty weak against:
Tyranids can weather the storm pretty well, unless you hit something like tyranid warriors you probobly wont do much.
Any horde of little guys, horde guard, orks, little bug tyranids...
MSU They can lose a unit easily, and chances are they wont be wasting a ton of firepower taking marbo out since their units dont put much out individually.
I like Marbo and take him in just about every list I run, but there are times when he just isnt worth it, and these are some of those times. He can also be a free killpoint in annihilation, capture and control he will always get killed after his first pop up, ut i find that in seize ground with the enemy spreading out ore he is at his best. Marbo is a true wildcard, sometimes he's your ace in the hole, sometimes... well we all have our stories stories of marbo fluffing that demo charge throw and travelling in multiple directions at once.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Well considering demo suicide, there are pretty low chances to drop it on himself in the first place, and then there's 2+ save (cover, stealth, going to ground). Ofcourse ones are rolled sometimes, and probably he cannot get the cover everytime, but still chances are not that high to make him useless. Or so I think.
Thanks Kevin. I am yet to play against any Horde army, not many of them in these parts. Maybe thats why I value Marbo so much and everybody else hates him so much
Marbo is a disruptive element. He's good for armies that are fairly static and can't get that disruption any other way. If you're running a gunline, Marbo brings a lot of disruption in a way that is very self sufficient and won't need other elements of the army to support it (because he's a suicide unit).
In more mobile armies he's not so great. If you have significant outflanking/deepstriking or a lot of fast units like Vendettas he's unnecessary because mobility itself is so disruptive. For example if you bring in scout sentinels and start shooting up side/rear armour you can score nice kills from across the table. You can force a response from your opponent without necessarily throwing the units away.
Copy, Improve, Innovate
For the same purpose, I prefer a special weapons squad with two flamers and a demo charge in a scout-striking Vendetta. The Vendetta offers great fire support and more AV 12 to shoot at, while the SWS is just as cheap as Marbo, comes with more "wounds" (ablative troops), and doesn't give up a kill point on its own. That said, Marbo does have his uses. It's up to you.
My heavy-armor regiment has no use for him. After four Russes and a Manticore take the table (at 1500 points), I'd rather have an infantry squad. I need large blob squads to keep meltaguns away from my squadrons, finish off decimated enemies and hold my objectives.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard