Furioso Dreadnought - Warhammer 40K Fantasy
 

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  1. #1
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    K, so I was wondering if anyone was particularly adept at bringing a Furioso dreadnought to bear. Dreads are slow moving and they stick out like a sore thumb, but the furioso is murder in CC. So, anyone have any nifty tricks for getting them into CC without them dropping in the first turn?


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  3. #2
    Senior Member mojo jojo's Avatar
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    heheh i guess you could hide him behind scenery on the way to assault ! but i guess the risk is something im willing to take with such brilliant CC characteristics . frankly i think moriar is better .
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  4. #3
    Senior Member isitused's Avatar
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    47 (x3)

    Stick a shooting dread in front of him on the way up to take all the hits. Not very cost effective, but it works. I still wouldn’t charge straight into a wall of lascannons or anything.
    The best defense for a furioso is to either deny them LOS, or provide enough tempting targets that they shoot something els.
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  5. #4
    LO Zealot Kirasu's Avatar
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    47 (x4)

    As with most assault oriented things in the space marine army, they&#39;re better on defense. Don&#39;t ask me why it works like that, but GW apparantly thinks that 6" movement crosses 30" of playing space quickly

    Same thing with terminators, they&#39;re the shock troops of the SMs yet they&#39;re better left in the rear in actual gameplay. I very rarely use a furioso due to it dying first turn usually and without hull down it&#39;s pretty useless and easy to kill

  6. #5
    Senior Member Invicticus's Avatar
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    I&#39;m no BA player but I do like getting my own Dreds into HtH, theres nothing like a S10 hit from a PowerFist at Ini: 4 or is it 5 hmmmmm, anyway I usually screen it with a Vindicator and run a decoy with bikes. This draws the attention away from the lumbering Dred coming forward to wreak havoc on weak enemy units. I once achieved the HtH combat and watched a Demon Prince become nothing but a pile of goop after going into HtH with the charging Dred. It was soooo amusing.

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  7. #6
    Senior Member Ascension's Avatar
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    In a phrase: Deep-Strike them.
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  8. #7
    The Fallen Cheredanine's Avatar
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    411 (x8)

    This is why the machine god created drop pods
    Everything you have been told is a lie!


  9. #8
    Dark Apostle 10th Lyran's Avatar
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    27 (x3)

    either use Moriar, or convert over to Flesh Tearers so that you can use Death Company dreadnoughts


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  10. #9
    LO Zealot Kirasu's Avatar
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    47 (x4)

    I think he was looking for official rule ideas not forgeworld "barely even tested" ideas. Drop pods are not legal until the new codex, so for right now they&#39;re not a useful option

    Moriar is prob your best bet since the fleshtearers arent very good compared to the blood angels.

    If you&#39;re playing against an army that comes to you then it&#39;s useful. 2str 10 hits from a normal dread isnt very dangerous considering a vet sarg gets more attacks, and just 3 from a furioso.

  11. #10
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Actually, since they are in Codex SM they are legal
    Everything you have been told is a lie!


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