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Thread: Frost Wolves

  1. #1
    Senior Member Shas'el O'fen's Avatar
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    My plan with my army is to make them a Space Wolves successor chapter. I'm thinkin' they should be like their predecessors with some differences. Depending on what I can come up with, there could be a new army list made (and a new codex bought). The only thing I could come up with is a freezethrower, which would work in the same way as a flamer with the exception that any models that are wounded but not killed by it get their Initiative reduced by one point. Any bright ideas? I'll accept anything offered, including fluff, as long as it's reasonable and won't recieve cries of "cheese" and "beardy."

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    First you gotta just make up some special rules on how they will be different than Space Wolves before you ask for help!
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    Senior Member Shas'el O'fen's Avatar
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    Well, I paid a visit to the GW site and read the article on hazardous terrain. That gave me a few ideas.

    Cryogenic Bolts: Some Frost Wolves load their bolters with ammunition injected with liquid nitrogen. Any model wounded but not killed by a cryogenic bolt suffers a -1 Initiative penalty.

    Freezetrower: Due to their hatred of almost any heat (plasma and flamers), the Frost Wolves Techmarines have developed a weapon that discharges liquid nitrogen in great volume. This weapon uses the flamer template. The freezethrower attack is resolved in the same way as a flamer or a heavy flamer except that any model that is wounded but not killed suffers -1 to Initiative.

    Cold-hearted killers: The Frost Wolves specialize in fighting in cold weather. To reflect this, assaulting Frost Wolves always gain +1 Attack in close combat when they&#39;re charging.

    Heat Torpor: When the Frost Wolves get involved in fighting on planets where the weather is excesssively hot and/or humid, their combat capabilities are greatly reduced. All models suffer -1 on to hit rolls and Initiative and -1 to their attacks in close combat, even if they charge. This is because the cold-specialist Frost Wolves greatly loathe heat in almost all forms.

    Cold Running: The intake valves on Frost Wolves Land Speeders have been adapted to cope with cold environments. When the Frigid Cold hazardous terrain is rolled, Frost Wolves Land Speeders suffer no penalty to movement whatsoever.

    Sensitive to Heat: The vehicles of the Frost Wolves Chapter are not very adept at functioning in cold weather. To reflect this, all vehicles (including bikes) must move as if moving through Difficult Terrain. Even if they pass the test, they can only move 6" tops. Please note that Land Speeders must travel this full distance or crash land.

    Icy Pre-emptive: Frost Wolves Scouts, as part of their training, are deployed ahead of the main battle lines in cold weather to report enemy positions and provide an early assault on enemy lines. To reflect this, Frost Wolves Scouts may always Infiltrate if the battlefield has Frigid Cold, Blizzard, or both as terrain, even if the scenario doesn&#39;t normally allow it.

    Shot through the storm: Frost Wolves are so skilled at shooting through severe blizzard, their marksmanship is the same as other Space Marines fighting on a Hive World. When the battlefield terrain includes a Blizzard, the Frost wolves suffer no penalties on to hit rolls.

    Take Your Fire Some Place Else&#33;: The Frost Wolves hatred of fire and plasma is so great, they can&#39;t stand to put it in the hands of their soldiers. To reflect this, Frost Wolves models may never take flamer or plasma weapons.


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  5. #4
    Son of LO mEGALOMANIAC's Avatar
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    Cryogenic Bolts: Some Frost Wolves load their bolters with ammunition injected with liquid nitrogen. Any model wounded but not killed by a cryogenic bolt suffers a -1 Initiative penalty.
    I like it, but it couldn&#39;t be for ALL bolts in the army, that&#39;s overpowered. Maybe make it a wargear choice for Independant Characters, maybe 5 or 10 points. And don&#39;t let the -1I stack, that&#39;d be overpowered.

    Freezetrower: Due to their hatred of almost any heat (plasma and flamers), the Frost Wolves Techmarines have developed a weapon that discharges liquid nitrogen in great volume. This weapon uses the flamer template. The freezethrower attack is resolved in the same way as a flamer or a heavy flamer except that any model that is wounded but not killed suffers -1 to Initiative.
    Eh, I like this one less. Liquid Nitrogen wouldn&#39;t affect power armor or it&#39;s like, but it would do a LOT of damage to unarmored targets, not just slow them down. I think you could save yourself trouble with future opponents by just modeling your existing flamethrowers as freezethrowers with no rules change (so they&#39;re just blue flamethrowers).

    Cold-hearted killers: The Frost Wolves specialize in fighting in cold weather. To reflect this, assaulting Frost Wolves always gain +1 Attack in close combat when they&#39;re charging.

    Heat Torpor: When the Frost Wolves get involved in fighting on planets where the weather is excesssively hot and/or humid, their combat capabilities are greatly reduced. All models suffer -1 on to hit rolls and Initiative and -1 to their attacks in close combat, even if they charge. This is because the cold-specialist Frost Wolves greatly loathe heat in almost all forms.

    Cold Running: The intake valves on Frost Wolves Land Speeders have been adapted to cope with cold environments. When the Frigid Cold hazardous terrain is rolled, Frost Wolves Land Speeders suffer no penalty to movement whatsoever.

    Sensitive to Heat: The vehicles of the Frost Wolves Chapter are not very adept at functioning in cold weather. To reflect this, all vehicles (including bikes) must move as if moving through Difficult Terrain. Even if they pass the test, they can only move 6" tops. Please note that Land Speeders must travel this full distance or crash land.

    Icy Pre-emptive: Frost Wolves Scouts, as part of their training, are deployed ahead of the main battle lines in cold weather to report enemy positions and provide an early assault on enemy lines. To reflect this, Frost Wolves Scouts may always Infiltrate if the battlefield has Frigid Cold, Blizzard, or both as terrain, even if the scenario doesn&#39;t normally allow it.

    Shot through the storm: Frost Wolves are so skilled at shooting through severe blizzard, their marksmanship is the same as other Space Marines fighting on a Hive World. When the battlefield terrain includes a Blizzard, the Frost wolves suffer no penalties on to hit rolls.
    Now, these rules really bother me. I don&#39;t see a frozen or blizzard terrain section in any rulebook. And how often do you roll for specific terrain types in regular games? I mean, if you came up to me and informed me that we were going to make a roll to see if your army got really good or really bad before a battle, I&#39;d laugh and tell you no.

  6. #5
    Senior Member Shas'el O'fen's Avatar
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    I like it, but it couldn&#39;t be for ALL bolts in the army, that&#39;s overpowered. Maybe make it a wargear choice for Independant Characters, maybe 5 or 10 points. And don&#39;t let the -1I stack, that&#39;d be overpowered.
    I didn&#39;t want it to stack, that would just be cruel to everyone else. As for making them exlusive to Independent Characters, I agree with that. If they were allowed to be given to every model on the board, the enemy would be quite hampered in no time. As for points, how does 10 points sound?

    Eh, I like this one less. Liquid Nitrogen wouldn&#39;t affect power armor or it&#39;s like, but it would do a LOT of damage to unarmored targets, not just slow them down. I think you could save yourself trouble with future opponents by just modeling your existing flamethrowers as freezethrowers with no rules change (so they&#39;re just blue flamethrowers).
    My intent was to have a weapon that&#39;s almosty exactly like a flamer and exclusive to the Frost Wolves. So, I should just paint a freezethrower differently and that&#39;s it? And just out of curiosity, what would slow a power-armored foe if liquid nitrogen doesn&#39;t?

    Now, these rules really bother me. I don&#39;t see a frozen or blizzard terrain section in any rulebook. And how often do you roll for specific terrain types in regular games? I mean, if you came up to me and informed me that we were going to make a roll to see if your army got really good or really bad before a battle, I&#39;d laugh and tell you no.
    I saw this article on Hazardous Terrain at the GW site, so I figured... ah, forget what I figured there. That was just bad thinking on my part.

    So should I pick up the Space Wolves codex to help build the Frost Wolves?
    You must never forget the essence of your spark
    All of that which defines you is the essence of your blood
    The infection has been removed
    The soul of the machine has improved
    The infection has been removed
    The soul of the machine has improved

    Look into my eyes
    Tell me what you see
    Someone real?
    This is real&#33;
    What you wish to be

  7. #6
    Son of LO mEGALOMANIAC's Avatar
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    I didn&#39;t want it to stack, that would just be cruel to everyone else. As for making them exlusive to Independent Characters, I agree with that. If they were allowed to be given to every model on the board, the enemy would be quite hampered in no time. As for points, how does 10 points sound?
    10 is good, imo.

    My intent was to have a weapon that&#39;s almosty exactly like a flamer and exclusive to the Frost Wolves. So, I should just paint a freezethrower differently and that&#39;s it? And just out of curiosity, what would slow a power-armored foe if liquid nitrogen doesn&#39;t?
    The problem with exclusive weapons is they don&#39;t balance well, and there&#39;s the question of why the rest of the Imperium can&#39;t use it. I&#39;m just saying that for simplicity&#39;s sake, it&#39;d be easier to just make a blue flamer and say it freezes instead of burns, but with identical stats and whatnot. If you really want thos weapon, think up a profile, cost, and why only your guys have it and we&#39;ll see how that looks.

    I saw this article on Hazardous Terrain at the GW site, so I figured... ah, forget what I figured there. That was just bad thinking on my part.
    I wasn&#39;t trying to tear up the idea, just pointing out that you put a lot of work into something that would rarely if ever come up in normal play.

    So should I pick up the Space Wolves codex to help build the Frost Wolves?
    To be perfectly honest, it&#39;s probably worthwhile to wait until the new SM codex is out to build them. It&#39;s only what, a month and a half to wait now? And everything&#39;s changing so much that whatever you make now might be invalidated.

    And yes, it&#39;s helpful to have the codex of the army you&#39;re building off of ^_^

  8. #7
    Member arch_heretik's Avatar
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    if i may ask, in terms of fluff how would them not using fire be a good idea i mean how would they build stuff like their fortress monastery and their vehicles and other such things?

    By the way u could have a new psychic power for ur rune priest where he calls up a small blizzard to hamper his foes advance that causes the targeted enemy unit to move as if in difficuilt terrain the following turn due to decreased visibility and and on a roll of a 1 for their movement they each take a strength 3 hit

  9. #8
    Senior Member Shas'el O'fen's Avatar
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    Alrighty then. I&#39;ll just wait for the new codecies and start building then. Like you said, it&#39;s only a month and a half away.

    I&#39;m just saying that for simplicity&#39;s sake, it&#39;d be easier to just make a blue flamer and say it freezes instead of burns, but with identical stats and whatnot. If you really want thos weapon, think up a profile, cost, and why only your guys have it and we&#39;ll see how that looks.
    I&#39;ll just say it freezes instead of burns for now. I don&#39;t think I can come up with all that in one sitting, or even a month, before I&#39;ve gotten some battles under my belt. I am new to the game, after all.

    I wasn&#39;t trying to tear up the idea, just pointing out that you put a lot of work into something that would rarely if ever come up in normal play.
    That actually wasn&#39;t a lot of work for me at all. I just came up with it over the course of fifteen minutes of thinking. Guess that time could have been used on fame...

    if i may ask, in terms of fluff how would them not using fire be a good idea i mean how would they build stuff like their fortress monastery and their vehicles and other such things?
    I never said anything about them using heat as a tool. I only said they don&#39;t like using heat as a weapon.

    By the way u could have a new psychic power for ur rune priest where he calls up a small blizzard to hamper his foes advance that causes the targeted enemy unit to move as if in difficuilt terrain the following turn due to decreased visibility and and on a roll of a 1 for their movement they each take a strength 3 hit
    Let me guess what the strength 3 hit on a roll of one is for. The enemy gets a case of frostbite. I like the sound of that. Even if they succeeded in their movement they still wouldn&#39;t move quite as much. Anywho, everything that has to do with building will have to wait until November so I can get my hands on those codecies&#33;
    You must never forget the essence of your spark
    All of that which defines you is the essence of your blood
    The infection has been removed
    The soul of the machine has improved
    The infection has been removed
    The soul of the machine has improved

    Look into my eyes
    Tell me what you see
    Someone real?
    This is real&#33;
    What you wish to be

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